It would be interesting if spies in other countries capitals(in intel missions) could steal technologies from the other country. Also, it would give a bigger importance to spies in the game. What do you think?
Stealing Technologies
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Good suggestion!
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Press in the like button, so that there's a bigger chance they do it
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Good
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But it should be very small chance, like 3% of stealing ANY technology that player possess for one spy at end of the day. Cost.. 5000 ? Max number of spies like that ? Mayby not.
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I think those details should depend on the programers and designers decision.
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It'd be better to give an outline of how it worked, makes it seem much more plausible and convincing"A knight cannot save the world. They call certain methods of fighting good and others evil, acting as if there were some nobility to the battlefield."
"Honor? Glory? There's no point in speaking to a killer who indulges in such nonsense."
"It's a crime we call victory, paid for by the pain of the defeated" -
Chadwik wrote:
It would be interesting if spies in other countries capitals(in intel missions) could steal technologies from the other country. Also, it would give a bigger importance to spies in the game. What do you think?
To me it is way more valuable to know who his allies are, some intercepted messages, see his resource stocks and what units he is making. I research the usefull technologies myself. I would be dissapointed if an intelligence spy would steal a militia/ anti-tank or other useless technology instead of showing me the players diplomacy stats or how much resources he has of each.
I'm not in favour of this idea. -
It's a great idea. I'd be quite interested if it was implemented. I currently use no spies whatsoever except in games which are quite slow, but in the world map, where everything researchable is extremely expensive in terms of rare materials, it would be of great help, as you could save tonnes!The past is a foreign country.
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Azkazan wrote:
Chadwik wrote:
It would be interesting if spies in other countries capitals(in intel missions) could steal technologies from the other country. Also, it would give a bigger importance to spies in the game. What do you think?
To me it is way more valuable to know who his allies are, some intercepted messages, see his resource stocks and what units he is making. I research the usefull technologies myself. I would be dissapointed if an intelligence spy would steal a militia/ anti-tank or other useless technology instead of showing me the players diplomacy stats or how much resources he has of each.
I'm not in favour of this idea.
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Pablo22510 wrote:
It's a great idea. I'd be quite interested if it was implemented. I currently use no spies whatsoever except in games which are quite slow, but in the world map, where everything researchable is extremely expensive in terms of rare materials, it would be of great help, as you could save tonnes!
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Chadwik wrote:
Pablo22510 wrote:
It's a great idea. I'd be quite interested if it was implemented. I currently use no spies whatsoever except in games which are quite slow, but in the world map, where everything researchable is extremely expensive in terms of rare materials, it would be of great help, as you could save tonnes!
The past is a foreign country. -
I dont like the idea. I would hate to have folks gather and steal my technologies. Also, it doesnt sound too realistic for a country to suddenly lose how it develops something. It reminds me too much of Hearts of Iron.... Sorry to burst the bubbles fellas.
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Sir McSquiggles wrote:
Also, it doesnt sound too realistic for a country to suddenly lose how it develops something.
The past is a foreign country. -
But that kinda ruins the point of researching technologies. Why research when you could steal it from your neighbors and max of your technology to the limit of the day?
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Sir McSquiggles wrote:
But that kinda ruins the point of researching technologies. Why research when you could steal it from your neighbors and max of your technology to the limit of the day?
The past is a foreign country. -
Chadwik wrote:
I think you're being really shortsighted; obviously there's a chance it gets a technology you don't want, but also it can get something you did wanted, but couldn't, because of it's cost or because you didn't have the research space. Also, it would make researching much more competitive, and, it would not be just getting new technologies you don't have, it could also give you technologies that improve the level of your units. And, there obviously should be only a slight chance of getting a technology. And if you don't like if it gets you something you don't want, bad luck, games aren't supposed to be done so that you always get what you want, just use more spies. I honestly think your argument lacks support.
Researching is already competitive... Everyone is trying to get the best available stuff for his units as fast as possible. I don't see where it is lacking competitivity at this moment... Please explain...
3% chance of stealing a technology while staying in the enemies capital would take how many days average for an intelligence spy to steal something? It's a 3% chance that the spy is useless on a certain day and that is still to much for me. Besides, at a certain point many players apply counter espionage in their core provinces, most starting with the capital. This will make it almost impossible for a spies to steal something if they have like 30% chance of being discovered. Replacing them will become quite expensive.
There is plenty of research space to research what you need for your army. You can't have all and most of it is useless that you don'even want to have. Too many players research anti-tank, militia, battle ships, naval bombers, artillery and other bad things that isn't worth it if you compare it with the stats of other available units. Only usefull things to steal would be the technologies for nucleair weapons and the new upgrade for your units if you havn't got them already yourself after a few days they become available. this would require immense amounts of luck for your spies to pay off with this proposition. But the most likely thing to happen is that after an average of 15 days of spying for each spy you manages to steal militia/anti-tank/battle ship level 1 research. That is just a complete waste of your spy in that round.
There is no impact on gameplay with what is suggested. Too little chance to pull off and if it is pulled off succesfully, there is most likely no usefull reward, but probably a waste of the spies round, unless it would be able to do it's other stuff. -
Azkazan wrote:
Chadwik wrote:
I think you're being really shortsighted; obviously there's a chance it gets a technology you don't want, but also it can get something you did wanted, but couldn't, because of it's cost or because you didn't have the research space. Also, it would make researching much more competitive, and, it would not be just getting new technologies you don't have, it could also give you technologies that improve the level of your units. And, there obviously should be only a slight chance of getting a technology. And if you don't like if it gets you something you don't want, bad luck, games aren't supposed to be done so that you always get what you want, just use more spies. I honestly think your argument lacks support.
Researching is already competitive... Everyone is trying to get the best available stuff for his units as fast as possible. I don't see where it is lacking competitivity at this moment... Please explain...
3% chance of stealing a technology while staying in the enemies capital would take how many days average for an intelligence spy to steal something? It's a 3% chance that the spy is useless on a certain day and that is still to much for me. Besides, at a certain point many players apply counter espionage in their core provinces, most starting with the capital. This will make it almost impossible for a spies to steal something if they have like 30% chance of being discovered. Replacing them will become quite expensive.
There is plenty of research space to research what you need for your army. You can't have all and most of it is useless that you don'even want to have. Too many players research anti-tank, militia, battle ships, naval bombers, artillery and other bad things that isn't worth it if you compare it with the stats of other available units. Only usefull things to steal would be the technologies for nucleair weapons and the new upgrade for your units if you havn't got them already yourself after a few days they become available. this would require immense amounts of luck for your spies to pay off with this proposition. But the most likely thing to happen is that after an average of 15 days of spying for each spy you manages to steal militia/anti-tank/battle ship level 1 research. That is just a complete waste of your spy in that round.
There is no impact on gameplay with what is suggested. Too little chance to pull off and if it is pulled off succesfully, there is most likely no usefull reward, but probably a waste of the spies round, unless it would be able to do it's other stuff.
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aDudeWhoDoesThings wrote:
It'd be better to give an outline of how it worked, makes it seem much more plausible and convincing
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Chadwik wrote:
It would be interesting if spies in other countries capitals(in intel missions) could steal technologies from the other country. Also, it would give a bigger importance to spies in the game. What do you think?
It's been a while
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