Attention, Generals!
Today’s update brings not just one, but two new map versions to Call of War!
Check out the reworked versions of the “Europe - Road to War” map and the historical “1939 - Blitzkrieg” map that are now available in the game!
Both maps received a general re-work to adjust them to the new gameplay and to make them better balanced. The new Europe - Road to war map in particular is intended to become the new standard map for competitive matches. Both maps can be created by members of the High Command.
Today’s update also increases the amount of units that can be displayed on a map drastically, changes which stealth units a scout unit can reveal and fixes a considerable amount of bugs. Please take a look at the list below for a complete overview:
New Maps:
- A new version of the “10 player” Europe - Road to War map was released to Call of War.
- With Algeria and Egypt added as playable nations, the new version is now a map for 12 players.
- Syria, Tunisia and Morocco were added as small AI nations on the map.
- Colonial possessions of France, Italy and the United Kingdom were removed and to balance province count, victory point count and resource production.
- Core provinces were added or removed for several other countries to balance province count, victory point count and resource production.
- Ocean paths along all coastlines make raiding with ships a possibility now.
- Connections were reworked and added to reduce unit travel times.
- The resource production of provinces was altered and a new balancing was implemented.
- With Algeria and Egypt added as playable nations, the new version is now a map for 12 players.
- A new version of the historical 10 player 1939 - Blitzkrieg map was released to Call of War.
- Ocean paths along all coastlines make raiding with ships a possibility now.
- Reworked and added connections to reduce unit travel times.
- Size and positions of provinces were adjusted.
- The resource production of provinces was altered and a new balancing was implemented.
- Ocean paths along all coastlines make raiding with ships a possibility now.
- Scout units now only reveal stealth units that have the same or a lower level.
- Stealth units with a higher level than the scout unit stay hidden.
- Stealth units with a higher level than the scout unit stay hidden.
- The likelihood for the AI to attack a province without a garrisoned army was decreased, to make the gameplay of the AI less evasive when attacking. To balance this change, the likelihood of the AI to attack provinces with certain other characteristics (e.g. core province, province with victory points or buildings, etc.) was slightly increased.
- The movement speed of Submarines and the damage dealt by them against ships was slightly increased.
- The damage values, production costs and research costs of Armored Cars were slightly adjusted.
- Production and research costs for Light Tanks were slightly altered.
- All units are rewarded with more ranking points for destroying stronger units’ than weaker units.
- The above changes only affect new game rounds
- As silence means security, the newspaper no longer reports about new units a nation builds.
- To allow players to avoid spending gold by mis-tapping on mobile, a confirmation popup can now be enabled in the game settings (“Confirm gold actions”).
- The maximum number of armies that can be displayed on a map was increased by 50% to avoid more cases with invisible armies.
- An issue was fixed that could cause units to move to the next closest intersection and back when sending a unit to a waypoint on a map.
- A bug was fixed that caused paratroopers to lose their doctrine specific modifiers, when converted to an infantry or plane.
- An issue was resolved that could cause textures and colors for ocean terrains to be missing on some maps.
- A bug was fixed that prevented the patrol circle and patrol cone from being displayed for other player’s airplanes.
- A problem was resolved that caused ships getting stuck at sea for some accounts. In those rare cases, players received an error message when trying to move affected ships.
- A bug was fixed that caused the opacity of the patrol circle to be too low and made the highlighted area hard to see on the map.
- A problem was solved that could cause graphical glitches to randomly appear on the World map, that were related to army vision.
- A bug was fixed that prevented the Army Bar to display the correct travel time of planes when new orders were given to the plane.
- An issue was resolved that caused the top of the diplomacy list to overlap the top player information in certain languages.
- A bug was fixed that caused the production list to automatically close when opening the 'Unit info' popup. When closing the ‘Unit info’ popup the player now gets back to the production list again.
- An issue was resolved on desktop that caused the "Find open alliances" button to overlap with the tabs in the "Ranking" menu, and the search box to be misaligned when a player was browsing in the Alliances sub-menu.
- A bug on mobile was fixed that could cause the Army Bar icons to overlap the morale boost button after a spy reveal action was done by the player.
- A problem on Android devices was solved that caused the world map to appear and get stuck after using the Android back button in the shop.
- A bug was fixed that caused the Army Bar to always display a unit's base speed value no matter the territory the unit was moving on. The Army Bar now displays the actual speed of the army.
- A bug was fixed that could cause the peace period icon to be missing when joining a game while the peace period was still active in the game round.
Your Bytro Team
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Felix / Alkyonor
Community Manager
Bytro Labs GmbH
Community Manager
Bytro Labs GmbH