I have to say Bytro have got this rebellion thing so wrong it's not true. This post is about logic.
If you accept the 'game need for rebellions' (which I dont really) then a rebellion should only go as follows IMO.
1. At the start of a map game each player has land and that land contains provinces.
2. If during a 'war' other land is won then there is, subject to various criteria a chance of that won province rebelling.
3. A province should IMO ONLY rebel to either
a. Its original owner or b any other owner that has conquered it.
What we have now is provinces reverting to some ad hoc other country THAT HAS NEVER OWNED IT. Makes the game totally and utterly illogical.
Please fix this at least to get some credibilty. It spoils an otherwise interesting product.
If you accept the 'game need for rebellions' (which I dont really) then a rebellion should only go as follows IMO.
1. At the start of a map game each player has land and that land contains provinces.
2. If during a 'war' other land is won then there is, subject to various criteria a chance of that won province rebelling.
3. A province should IMO ONLY rebel to either
a. Its original owner or b any other owner that has conquered it.
What we have now is provinces reverting to some ad hoc other country THAT HAS NEVER OWNED IT. Makes the game totally and utterly illogical.
Please fix this at least to get some credibilty. It spoils an otherwise interesting product.