I actually like overall the 1.5 balancing, though down to the details I don't like this or that but it was also the case in 1.0.
Now, there is something extremely frustrating to me : units with higher attacks than defense (with exceptions where it makes sense, like artillery).
In my opinion, this is significant game design mistake, because when defense > attack or defense = attack, if you are attacked while offline, there is nothing to improve. You are in the best situation possible.
For units where attack > defense, if you are attacked while offline, then you are a disadvantage for the exact same unit compared to being online and just doing a right click so you use your "best stats".
It really feels like an unfair advantage for online vs offline players, and with the added speed of all units in 1.5 online players really don't need that. :). I will
In addition, when you have a mix of units with better attack than defense and better defense than attack in the same stack, you need to make pretty complicated calculation to know if you are better off attacking or defending, and it should not be the case.
I think the game would be better off - and easier // more intuitive on new players if you just widened the gap offensive/defense for "defensive" units and made offense = defense for the "offensive" ones.
Now, there is something extremely frustrating to me : units with higher attacks than defense (with exceptions where it makes sense, like artillery).
In my opinion, this is significant game design mistake, because when defense > attack or defense = attack, if you are attacked while offline, there is nothing to improve. You are in the best situation possible.
For units where attack > defense, if you are attacked while offline, then you are a disadvantage for the exact same unit compared to being online and just doing a right click so you use your "best stats".
It really feels like an unfair advantage for online vs offline players, and with the added speed of all units in 1.5 online players really don't need that. :). I will
In addition, when you have a mix of units with better attack than defense and better defense than attack in the same stack, you need to make pretty complicated calculation to know if you are better off attacking or defending, and it should not be the case.
I think the game would be better off - and easier // more intuitive on new players if you just widened the gap offensive/defense for "defensive" units and made offense = defense for the "offensive" ones.