Supply Lines

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    • Supply Lines

      A new feature for a supply line should be added to the game. Supply IN: In it provinces will have to move there production back to the capital through supply lines moving through friendly territory or seas. Each province will have a transfer value on how much resources it could pass on to another territory. Seas and cities will have infinite transfer value. Transfer Value can be increased using Infrastructure. If a resource cant be reached because of low transfer value the resource gain will be wasted. This will be shown in the resource production menu as 'Resources Disrupted:'. If a place is encircled with enemy territory it cant give out or take in supply lines. Supply lines may be passed through a diplomatic status called 'Supply Access'.
      Supply Out: Supply out lines will go from the capital to the units according to consumption value. If a unit doesn't get its consumption resources it will lose damage value. If in the middle of supply lines are enemy units the supply will be destroyed according to the units 'Supply Damage' value. Thus naval blockades will be much more efficient if the Player has overseas colonies, whoes supply in and out line will be disrupted.
    • KingVarchasv wrote:

      A new feature for a supply line should be added to the game. Supply IN: In it provinces will have to move there production back to the capital through supply lines moving through friendly territory or seas. Each province will have a transfer value on how much resources it could pass on to another territory. Seas and cities will have infinite transfer value. Transfer Value can be increased using Infrastructure. If a resource cant be reached because of low transfer value the resource gain will be wasted. This will be shown in the resource production menu as 'Resources Disrupted:'. If a place is encircled with enemy territory it cant give out or take in supply lines. Supply lines may be passed through a diplomatic status called 'Supply Access'.
      Supply Out: Supply out lines will go from the capital to the units according to consumption value. If a unit doesn't get its consumption resources it will lose damage value. If in the middle of supply lines are enemy units the supply will be destroyed according to the units 'Supply Damage' value. Thus naval blockades will be much more efficient if the Player has overseas colonies, whoes supply in and out line will be disrupted.
      Currently 1.5 players gain massive amounts of territory but have no concerns about feeding, fueling, or repairing their massive armies. It can't be too cumbersome, but logistics is an essential part of warfare. From the age of the Roman empire to the modern era logistics was always a limiting factor on the advance of an army. Why not here? I am not thinking of supply ships, but supply lines, which are traced from a home territory to a unit. If the supply line is interrupted/cutoff at day change then the unit suffers an attk/def value as it runs out of resources. I think this is particularly needed in a World at War scenarios.

      The post was edited 1 time, last by Idar_Oberstein ().

    • If one has some overseas territory or Territory bordering all neutral or enemy countries, spending high prices in transport(infrastructure) can give transportation via AIRLINES. This can help to destroy enemy capital planes. Thus enabling AERIAL PIRATE systems
    • Personally, I would love to see a supply line dimension added to the game.
      However, I don't see it happening.
      It's the kind of thing that requires planning.
      There's no short-term gratification.

      First we need things like limiting amphibious capabilities for more realistic invasions.
      If and when that happens, we can talk about supply lines.

      Right now, the devs are convinced that the player community can't be bothered to plan ahead.
      They might be right.
      Unit factories can be built in 30 minutes.
      Players want to research and build a heavy tank and then "click it over" to another continent without even thinking about deep-water ports, much less the fuel required to drive a heavy tank regiment across Asia.
    • Perhaps but planes do not have a large capacity and are simply too expensive for the transportation of goods. Ships (even nowadays) are the most effective way to transport large amounts of supplies vast distances.


      z00mz00m wrote:

      fuel required to drive a heavy tank regiment across Asia.
      This has always puzzled me. Do all units have their own supply groups? How do the tanks in the middle of tibet refuel and how does the mechanized infantry in the sahara repair itself. How are forts built with a click of a button in jungles?
    • whowh wrote:


      z00mz00m wrote:

      fuel required to drive a heavy tank regiment across Asia.
      This has always puzzled me. Do all units have their own supply groups? How do the tanks in the middle of tibet refuel and how does the mechanized infantry in the sahara repair itself. How are forts built with a click of a button in jungles?

      Agreed, this logic that "anything can happen anywhere" is one of the biggest areas for improvement.

      Display Spoiler
      See how I did that? It's not "terrible", the devs are not "stupid" :)


      Forget about forts, you can explain those with "infantry digging trenches".
      That's fine.
      What about air bases?
      We can build an air base in the Sahara and move the entire Luftwaffe over there :)
      The reason air squadrons can't just up and move to the Sahara is in large part due to supply lines.
      There is no air force without a steady stream of fuel trucks and ammo trucks.
      We should not be able move an air force to a jungle or a desert.
      Arguably, we should not be able to re-base air squadrons at all.