SBDE adjustment 1.5 version

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    • SBDE adjustment 1.5 version

      Overal the SDBE change in the 1.5 of 10 units a stack is a big improvement.
      Done with those doom stacks of 40 units heading for your capital.
      With the maximum of 10 units a stack there will be more seperate groups which demands more micro management and results in more fun during gameplay.
      When a stack has more then 10 untits in it there's a danger triangle displayed in the unit bar and the information button is next to it. This is a huge improvement for beginners.

      There is a big issue however where you really need more then 10 units in a stack:

      When preparing an overseas invasion you want your convoys escorted by naval units. Logicaly you'll put your convoys together with your war ships. Your invasion army however is larger then 10 units. You could split thim up a bit but you would still have too many units in a stack. When you meet enemy navy or subs while making the crossing this will end in disaster.

      Could the SBDE be increased when units are in convoy? @freezy
      BMfox
      Moderator
      EN Community Support | Bytro Gmbh

      Check out my YouTube channel: https://www.youtube.com/c/BMfoxCallofWar


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    • Your convoys are in the stack together with your fleet. Otherwise there's no point of escorting them, subs could still get to them aspecially when a player is offline. So when it comes to a fight your convoy will be locked in battle together with your fleet.
      BMfox
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      EN Community Support | Bytro Gmbh

      Check out my YouTube channel: https://www.youtube.com/c/BMfoxCallofWar


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    • Yet I still see groups of more than 10 units rolling around the map. The tricky part is their hp which is not affected in the super-stack. This causes their units to still have the damage values of a 10 unit stack while having an unbelieveable amount of hp, making defeating it much, much harder than several 7-10 unit stacks. I recently saw a 32-unit stack and a 36 one. The sole way of defeating them without having too much casualties is probably nukes.
      I should probably change what I write in here. -No one ever
    • TomtheBuilder wrote:

      Yet I still see groups of more than 10 units rolling around the map. The tricky part is their hp which is not affected in the super-stack. This causes their units to still have the damage values of a 10 unit stack while having an unbelieveable amount of hp, making defeating it much, much harder than several 7-10 unit stacks. I recently saw a 32-unit stack and a 36 one. The sole way of defeating them without having too much casualties is probably nukes.
      When you overstack you deal less damage but your defense also goes down which means that per 30 min attack they will receive more damage which will make their health drop faster. It's quite spectacular actually.

      About that nuke thing that's so overrated and has huge building and knowledge requirements. Artillery and bombers will do fine. But then again just like the 90% players who still overstack, they have never ever heard about their units as all the know is tanks :wallbash
      BMfox
      Moderator
      EN Community Support | Bytro Gmbh

      Check out my YouTube channel: https://www.youtube.com/c/BMfoxCallofWar


      Found a bug or need help? Send a ticket here!
    • BMfox wrote:

      TomtheBuilder wrote:

      Yet I still see groups of more than 10 units rolling around the map. The tricky part is their hp which is not affected in the super-stack. This causes their units to still have the damage values of a 10 unit stack while having an unbelieveable amount of hp, making defeating it much, much harder than several 7-10 unit stacks. I recently saw a 32-unit stack and a 36 one. The sole way of defeating them without having too much casualties is probably nukes.
      When you overstack you deal less damage but your defense also goes down which means that per 30 min attack they will receive more damage which will make their health drop faster. It's quite spectacular actually.
      About that nuke thing that's so overrated and has huge building and knowledge requirements. Artillery and bombers will do fine. But then again just like the 90% players who still overstack, they have never ever heard about their units as all the know is tanks :wallbash
      It will receive the same amount of damage, it's just that it will receive less damage to dish out another round. The effect is too small when you factor in SDBE. Does not work when said stack has AA and arty/rrg. I will spend 5 nukes to clear it out because I'm a madman and also is fond of rocket artillery. Edit: With each resource at >800/h
      I should probably change what I write in here. -No one ever
    • TomtheBuilder wrote:

      Chimere wrote:

      Wait you have less defense when you overstack ? That's new to me (I don't play 1.5 enough it seems).

      Where is it explained ?
      He meant that when the stack is defending, the stack deals less damage to the attacking army, it has always been there.

      Overstacking in new CoW have not any decreases any more. 10 strongest units still do damage for 100%. Other troops bolster reseived damage, so 20er stack is more resisted too slow down debuff, then single 10er. 20er stack in defence is better vs 2 10er stack in offence. And it is very hard to have splitted defencive stacks (not impossible). 20er stack can counter attacker and has better defence against counter.

      There are only two weak points of steamrolling stacks: you can be outflanked and you are slower by landgrabbing of emty provinces without splitting.

      The post was edited 1 time, last by DoctorDR1: Offensive content removed by moderator. ().

    • Last Warrior wrote:

      **Original content removed by moderator**
      What's your problem anyway man, does this kind of comments turn you on? Every post, reply or message you are right there to disagree, criticize or attack the man. I suggest you to be more constructive and less provocative.
      BMfox
      Moderator
      EN Community Support | Bytro Gmbh

      Check out my YouTube channel: https://www.youtube.com/c/BMfoxCallofWar


      Found a bug or need help? Send a ticket here!
    • BMfox wrote:

      Overal the SDBE change in the 1.5 of 10 units a stack is a big improvement.
      Done with those doom stacks of 40 units heading for your capital.
      With the maximum of 10 units a stack there will be more seperate groups which demands more micro management and results in more fun during gameplay.
      When a stack has more then 10 untits in it there's a danger triangle displayed in the unit bar and the information button is next to it. This is a huge improvement for beginners.

      There is a big issue however where you really need more then 10 units in a stack:

      When preparing an overseas invasion you want your convoys escorted by naval units. Logicaly you'll put your convoys together with your war ships. Your invasion army however is larger then 10 units. You could split thim up a bit but you would still have too many units in a stack. When you meet enemy navy or subs while making the crossing this will end in disaster.

      Could the SBDE be increased when units are in convoy? @freezy
      Right now its not possible to set this value for certain unit types specifically. I also don't see any reason for doing it tbh. If you put your battleships in the same stack then up to 10 battleships can fight while the Convoys won't lower the damage output of the battleships. The amount of hitpoints (=health) won't be lowered either.

      BMfox wrote:

      TomtheBuilder wrote:

      Yet I still see groups of more than 10 units rolling around the map. The tricky part is their hp which is not affected in the super-stack. This causes their units to still have the damage values of a 10 unit stack while having an unbelieveable amount of hp, making defeating it much, much harder than several 7-10 unit stacks. I recently saw a 32-unit stack and a 36 one. The sole way of defeating them without having too much casualties is probably nukes.
      When you overstack you deal less damage but your defense also goes down which means that per 30 min attack they will receive more damage which will make their health drop faster. It's quite spectacular actually.
      About that nuke thing that's so overrated and has huge building and knowledge requirements. Artillery and bombers will do fine. But then again just like the 90% players who still overstack, they have never ever heard about their units as all the know is tanks :wallbash
      The amount of hitpoints is not reduced by the stacking limit. Damage efficiency or the amount of defensive damage is not related to the amount of hitpoints (=health).

      A stack of 10 basically deals out the same damage as a stack of 100, but the stack of 100 has 10x the amount of hitpoints (=health).



      Last Warrior wrote:

      Overstacking in new CoW have not any decreases any more. 10 strongest units still do damage for 100%. Other troops bolster reseived damage, so 20er stack is more resisted too slow down debuff, then single 10er. 20er stack in defence is better vs 2 10er stack in offence. And it is very hard to have splitted defencive stacks (not impossible). 20er stack can counter attacker and has better defence against counter.

      There are only two weak points of steamrolling stacks: you can be outflanked and you are slower by landgrabbing of emty provinces without splitting.
      Generally attacking with multiple split stacks is indeed not providing any benefits when the other army is solely defending. But as soon as the other army is also attacking or even solely attacking with your own split stacks defending, then the split stacks have an advantage and deal out more damage than the single stack.
      (only relevant when the split stacks amount to more than 10 units in sum)