Name one favorite unit for each unit branch in call of war.
Best Units Call of War
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Depends on the doctrine, really.
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Infantry: Motorized Infantry (fast, good damage) or
Armored: armored cars (fast, cheap, decent defense against infantry) or medium tanks (fast enough, good damage)
Supports: SP Artillery (fast, good range/damage)
Air units: Attack Bomber (fast, good range, nice damage against armored)
Naval: Battleship (good view/attack range, good damage)
I know armored cars suck, but theyre cheap and produce fast. Theyre alright if youre desperate for defense or just wanna rush in and occupy a piece of land. -
In axis doctrine, the Medium tank and mot infantry combo is unstoppable.
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Rail road guns+Medium tanks in axis docterine is very strong protection with attack bomber if needed
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Comrade genz wrote:
Rail road guns+Medium tanks in axis docterine is very strong protection with attack bomber if needed
The other approach is to have the German reality. This would be what actually happened to Germany where the units were too expensive so they started using their weaker forces. -
mechanized infranty is the most balanced unit and a must do for axis. every doctrine has his own way to start
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Maybe not the most popular opinion but I enjoy the doctrine approach in 1.5. Definitely forces players to use other units so someone doesn't win with spamming tac bombers and med tank stacks into your country.
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Mot inf: Only build when food is not overpriced, otherwise selling all the food.
SP Guns: For later game usually when goods more available and more heavy armor around to counter
Armored Car: No contest here, since i do all my dmg with ranged
Interceptor: Others are useless if you cant control the air.
Submarines
Railroad Gun and SP rockets best 2 units in the game -
I'm really enjoying the SP rocket for COMINTERN countries.
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Heinrici wrote:
Mot inf: Only build when food is not overpriced, otherwise selling all the food.
SP Guns: For later game usually when goods more available and more heavy armor around to counter
Armored Car: No contest here, since i do all my dmg with ranged
Interceptor: Others are useless if you cant control the air.
Submarines
Railroad Gun and SP rockets best 2 units in the game
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C88 wrote:
Heinrici wrote:
Mot inf: Only build when food is not overpriced, otherwise selling all the food.
SP Guns: For later game usually when goods more available and more heavy armor around to counter
Armored Car: No contest here, since i do all my dmg with ranged
Interceptor: Others are useless if you cant control the air.
Submarines
Railroad Gun and SP rockets best 2 units in the game
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Heinrici wrote:
C88 wrote:
Heinrici wrote:
Mot inf: Only build when food is not overpriced, otherwise selling all the food.
SP Guns: For later game usually when goods more available and more heavy armor around to counter
Armored Car: No contest here, since i do all my dmg with ranged
Interceptor: Others are useless if you cant control the air.
Submarines
Railroad Gun and SP rockets best 2 units in the game
I quoted someone that was talking about composition of army as favorite troops thats why of my comment. -
Hello!
I love the Commandos in this game and mechanized infantry for my infantry
For the tanks branch I love heavy tank (after looking at some posts I might switch to medium tanks!)
For the air branch I like the tactical bombers
For the naval branch I like subs and cruisers
for secret I like the nukes and the sp rocket artillery -
C88 wrote:
Heinrici wrote:
C88 wrote:
Heinrici wrote:
Mot inf: Only build when food is not overpriced, otherwise selling all the food.
SP Guns: For later game usually when goods more available and more heavy armor around to counter
Armored Car: No contest here, since i do all my dmg with ranged
Interceptor: Others are useless if you cant control the air.
Submarines
Railroad Gun and SP rockets best 2 units in the game
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Heinrici wrote:
C88 wrote:
Heinrici wrote:
C88 wrote:
Heinrici wrote:
Mot inf: Only build when food is not overpriced, otherwise selling all the food.
SP Guns: For later game usually when goods more available and more heavy armor around to counter
Armored Car: No contest here, since i do all my dmg with ranged
Interceptor: Others are useless if you cant control the air.
Submarines
Railroad Gun and SP rockets best 2 units in the game
I mean you are saying nothing here AC is an unit used for defense only interceptors for air superiority and submarine to kill the battleships and controlling the sea borders.. if this is your core army set up i guess u barely win vs bots -
Commandos do prove to have an extremely valuable role in 1.5 and I've been using them more and more. It's hard for air to spot them because most players I go against are rarely using interceptors.
I tend to feign a large scale frontal assault with armor and heavy air
then sneak commandos and mot. infantry on the flanks while simultaneously opening up two other fronts with medium and light armor and scouts. -
C88 wrote:
Heinrici wrote:
C88 wrote:
Heinrici wrote:
C88 wrote:
Heinrici wrote:
Mot inf: Only build when food is not overpriced, otherwise selling all the food.
SP Guns: For later game usually when goods more available and more heavy armor around to counter
Armored Car: No contest here, since i do all my dmg with ranged
Interceptor: Others are useless if you cant control the air.
Submarines
Railroad Gun and SP rockets best 2 units in the game
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Tribunate wrote:
Commandos do prove to have an extremely valuable role in 1.5 and I've been using them more and more. It's hard for air to spot them because most players I go against are rarely using interceptors.
I tend to feign a large scale frontal assault with armor and heavy air
then sneak commandos and mot. infantry on the flanks while simultaneously opening up two other fronts with medium and light armor and scouts.
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vietcong2005 wrote:
Tribunate wrote:
Commandos do prove to have an extremely valuable role in 1.5 and I've been using them more and more. It's hard for air to spot them because most players I go against are rarely using interceptors.
I tend to feign a large scale frontal assault with armor and heavy air
then sneak commandos and mot. infantry on the flanks while simultaneously opening up two other fronts with medium and light armor and scouts.
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