Over the 2-3 years I've been playing Call of War there has always been the problem of players dropping. I thought of something that might be a simple solutions:
Have all players earn gold through playing.
Just like in-game resources steadily increment while the game goes on (food, steel, goods, rares, oil, manpower, currency, etc) have gold increase too. With one difference - the gold only increments as the player does things, the same way experience levels increase. Simply logging in every 2 days would do nothing - it would require actually playing.
Purchasing gold would still of course be the way Bytro makes money, and players would even be "trained" to use it more because all players would have some. Players who wish an advantage would still purchase more gold, just as they do now. The costs of using gold can be adjusted to optimize Bytro's income, as could the gain rate for playing.
Have all players earn gold through playing.
Just like in-game resources steadily increment while the game goes on (food, steel, goods, rares, oil, manpower, currency, etc) have gold increase too. With one difference - the gold only increments as the player does things, the same way experience levels increase. Simply logging in every 2 days would do nothing - it would require actually playing.
Purchasing gold would still of course be the way Bytro makes money, and players would even be "trained" to use it more because all players would have some. Players who wish an advantage would still purchase more gold, just as they do now. The costs of using gold can be adjusted to optimize Bytro's income, as could the gain rate for playing.