Why don't we have helicopters in COW, I know they aren't exactly 1942 but the Germans atleast developed and used them by the end of the war, and choppers were common in all armies during the cold war (after 45'), why can't we implement them?
I suggest it maybe branching off from level 3 interceptor, or being unlocked around that level, since it is a newer technology that should be unlocked by having the previous older aircraft researched. Here are the 3 levels for helicopter (German tree sample) I propose below:
Level 1
Level 2
Level 3
In terms of mechanics, here's what I think helis should do. I think that since helicopters naturally hover, they should have more fuel than aircraft like interceptors and should be able to stay in the air without refueling for longer. As for the hovering part, I think helicopters should be able to fly to the general area of battle, after which it will be able to move in a small circle radius for it's "hovering". It would be able to attack anything inside the circle and after hitting the target wouldn't need to fly back to base to refuel before going out again, it could continiously hit targets from the air while staying in the air. Maybe this might be too complicated, I don't know. I think it would fit in with the game though.
Any suggestions or feedback is welcome! Thanks for reading
I suggest it maybe branching off from level 3 interceptor, or being unlocked around that level, since it is a newer technology that should be unlocked by having the previous older aircraft researched. Here are the 3 levels for helicopter (German tree sample) I propose below:
Level 1
Level 2
Level 3
In terms of mechanics, here's what I think helis should do. I think that since helicopters naturally hover, they should have more fuel than aircraft like interceptors and should be able to stay in the air without refueling for longer. As for the hovering part, I think helicopters should be able to fly to the general area of battle, after which it will be able to move in a small circle radius for it's "hovering". It would be able to attack anything inside the circle and after hitting the target wouldn't need to fly back to base to refuel before going out again, it could continiously hit targets from the air while staying in the air. Maybe this might be too complicated, I don't know. I think it would fit in with the game though.
Any suggestions or feedback is welcome! Thanks for reading