Air Combat for COW1.5v- Guide for dealing some (in)decent damage
This is the 1.5 update from the original guide written by @Paramunac posted Nov 3rd 2016. Also, a big shout out to @General Nightman who wrote the guide to planes and @MadMike69 his explination about advanced air mechanics.
Different kinds of planes:
Ways of dealing damage:
Different types of planes are good against different targets. Interceptors are good against all other planes, tactical bombers are good against land units and convoys (both land and sea convoys), strategic bombers are good for destroying buildings, naval bombers are good for scouting and destroying subs and sea convoys and have some potential against warships. However, it is almost always good idea to combine more types of units into single group to increase survivability and effectiveness. If you don't already know this, check unit stats and read them carefully. I will assume that all who read rest of the text are familiar with strength of planes again other units.
Two most common ways to deal damage using planes are using attack function to directly attack some enemy group for 100% damage and patrol function to deal 50% damage to all enemy groups inside patrol area every 15 minutes, but there is a lot more ways to do it.
When to use attack mode or patrol mode:
Important to know is that when refuelling, planes have only 25% and they do no defensive no damage. In other words when refuelling your planes are vulnerable as they take four times more damage. Just be careful if enemy uses some patrol groups to protect them or had some groups ready to counterattack when your groups return for refuelling.
For close targets attack mode is the most effective because you can deal more damage in the same amount of time. However, it’s as stated above risky business.
"Direct attack v.s. Patrolling: They are used in different situations, direct attacks is recommended where your stacks have great alpha damage but low continuous damage (AKA a lot of planes but operating from far/low level airfields) or if you calculate that the stack can be one-shotted. Patrolling is used for when you are far away from your base and since it does not need to refuel, can continuously dish out damage." @TomtheBuilder
The patrol cycle should always be favoured:
- You can attack multiple targets within the “red triangle” without refuelling and thus saving a lot of time and not taking the risk of refuelling.
- Planes in patrol mode will take less returning damage from the units they attack than compared with attack mode.
Transporting Planes:
There are two ways to transport planes: truck convoys and air transfer.
Truck Convoys:
Truck Convoys are a slow, low health unit (25 km/h and 5HP each) that transports your planes across the ground to the next airport or city. These transports are vulnerable, they are easily bombed from the air, or attacked by ground troops. Sometimes you have no choice, as in rockets (they can only be transported via the ground) or if your airports are simply out of range. But the safest method is the next one...
Air Transfer:
Air transfer is when your planes fly from airport to airport to get to their next target. When building planes, it is best to create a linked system so your planes can fly safely to their target. To build one, click on your plane with the lowest range. Then, build airports so it can fly from base to base. If you do that, your planes will always be in range.
This is the 1.5 update from the original guide written by @Paramunac posted Nov 3rd 2016. Also, a big shout out to @General Nightman who wrote the guide to planes and @MadMike69 his explination about advanced air mechanics.
Different kinds of planes:
- Interceptor: scouting unit, anti-aircraft unit used against all types of bombers, reveals stealth units such as militia, anti-tank and commando’s, also effective against artillery and armoured cars in the first few days of the game.
- Tactical bomber: used against unarmoured units (Infantry branch mostly)
- Attack bomber: used against armoured units (Armour branch mostly)
- Naval bomber: specialize in destroying ships and submarines. Naval Bombers are the only unit that can spot submarines lurking around your coasts, and they are exceptionally good at destroying transports.
- Strategical bomber: anti building, useful to take out fortifications, airstrips, … Also good for scouting due to its long range.
- Rocket fighter: The fastest air unit (excluding rockets) rocket fighter. The rocket fighter is an extremely powerful fighter, with incredible speed. However, its range is very poor, and it can only be upgraded to level 2
- Nuclear bomber: powerful against all types of ground units and buildings. Nuclear bombers cannot be escorted and can easily be shot down if the enemy has a good AA value.
Ways of dealing damage:
Different types of planes are good against different targets. Interceptors are good against all other planes, tactical bombers are good against land units and convoys (both land and sea convoys), strategic bombers are good for destroying buildings, naval bombers are good for scouting and destroying subs and sea convoys and have some potential against warships. However, it is almost always good idea to combine more types of units into single group to increase survivability and effectiveness. If you don't already know this, check unit stats and read them carefully. I will assume that all who read rest of the text are familiar with strength of planes again other units.
Two most common ways to deal damage using planes are using attack function to directly attack some enemy group for 100% damage and patrol function to deal 50% damage to all enemy groups inside patrol area every 15 minutes, but there is a lot more ways to do it.
- Direct attack is pretty simple. Order group of your planes to attack enemy group of any type in its range, it will do 100% damage to it and receive 100% damage from it, but, there are some situations where calculation changes a little. First, if enemy has one or more air groups patrolling in a way that their patrol area covers the location where enemy group (the one which is being attacked by your air group) is positioned, that air groups will do 100% damage to your air group while receiving 0% damage from it. Second, air groups have area of effect (AoE) damage. It is very small area, but still worth the mention because if more than one enemy group (excluding air groups currently in air) is very close to each other, they will defend against planes together (your air group attack to any of those groups will be considered like an attack to all of them at once, meaning that it will be spread over them, while their defensive damage is sum of all defending groups). This means that enemy can't just split some group few moments before it gets attacked in order focus all attacking damage to just one of the groups.
- Patrolling groups (except in special case which was mentioned above) do 50% damage every 15 minutes. Tricky question here is to who will be the target and in which cases will the patrolling groups receive damage. Damage will be dealt to two different categories of enemy groups, first includes enemy patrol groups, with condition that your and enemy patrol areas overlap and second includes all other groups (including air groups which are not patrolling), with condition that your patrol area covers the location where those enemy groups are currently positioned. If only first category is present, your patrol groups will do 50% damage to them and recieve 0% damage every 15 minutes. However, enemy will do the same (15 minutes timers will usually not all start at the same time). If only second category is present, your every patrol group will do 50% damage to them and receive 50% damage from them every 15 minutes. This also means that even plane groups (excluding patrols) who are just standing on land (their current airbase) or flying around will do 50% defensive damage every time some enemy patrol group finishes patrol cycle (when it finishes one iteration of its 15 minute timer) over the position where they are currently located. If both categories are present, your damage is spread among them.
When to use attack mode or patrol mode:
Important to know is that when refuelling, planes have only 25% and they do no defensive no damage. In other words when refuelling your planes are vulnerable as they take four times more damage. Just be careful if enemy uses some patrol groups to protect them or had some groups ready to counterattack when your groups return for refuelling.
For close targets attack mode is the most effective because you can deal more damage in the same amount of time. However, it’s as stated above risky business.
"Direct attack v.s. Patrolling: They are used in different situations, direct attacks is recommended where your stacks have great alpha damage but low continuous damage (AKA a lot of planes but operating from far/low level airfields) or if you calculate that the stack can be one-shotted. Patrolling is used for when you are far away from your base and since it does not need to refuel, can continuously dish out damage." @TomtheBuilder
The patrol cycle should always be favoured:
- You can attack multiple targets within the “red triangle” without refuelling and thus saving a lot of time and not taking the risk of refuelling.
- Planes in patrol mode will take less returning damage from the units they attack than compared with attack mode.
Transporting Planes:
There are two ways to transport planes: truck convoys and air transfer.
Truck Convoys:
Truck Convoys are a slow, low health unit (25 km/h and 5HP each) that transports your planes across the ground to the next airport or city. These transports are vulnerable, they are easily bombed from the air, or attacked by ground troops. Sometimes you have no choice, as in rockets (they can only be transported via the ground) or if your airports are simply out of range. But the safest method is the next one...
Air Transfer:
Air transfer is when your planes fly from airport to airport to get to their next target. When building planes, it is best to create a linked system so your planes can fly safely to their target. To build one, click on your plane with the lowest range. Then, build airports so it can fly from base to base. If you do that, your planes will always be in range.
BMfox
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Moderator
EN Community Support | Bytro Gmbh
Check out my YouTube channel: https://www.youtube.com/c/BMfoxCallofWar
Found a bug or need help? Send a ticket here!
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