The biggest problem for the games atm is IMHO the large and frequent number of drop outs.
As someone pointed out correctly in another thread, quitting is so common that only the first 3 days of the game are interesting. After that it's all about annexing abandoned nations run by the AI, which is tedious (often the player is left with no choice because the AI declares war all the time).
People may have to quit for various reasons, but I suspect that many casual or erratic players join a game to try their luck and quickly give up at the sight of first setbacks. Or they join a game without country selection and quit because they don't like what they get. I'm in a 100 nation game right now and about 90 of them have made no attacks by day 3.
My suggestion is to introduce something like a trust rating. How often and early a player quits should be translated into a number that can be used for setting up a game just like player rank.
This will make it possible to make games only for dedicated players.
As an alternative, there should be more maps and options for hosting gold round games. Gold cost might also discourage players from quitting instantly.
As someone pointed out correctly in another thread, quitting is so common that only the first 3 days of the game are interesting. After that it's all about annexing abandoned nations run by the AI, which is tedious (often the player is left with no choice because the AI declares war all the time).
People may have to quit for various reasons, but I suspect that many casual or erratic players join a game to try their luck and quickly give up at the sight of first setbacks. Or they join a game without country selection and quit because they don't like what they get. I'm in a 100 nation game right now and about 90 of them have made no attacks by day 3.
My suggestion is to introduce something like a trust rating. How often and early a player quits should be translated into a number that can be used for setting up a game just like player rank.
This will make it possible to make games only for dedicated players.
As an alternative, there should be more maps and options for hosting gold round games. Gold cost might also discourage players from quitting instantly.