I'm a real world pilot and also spent some time in the Air Force so this one resonates with me so hopefully I can explain myself.
With air units, their movement range should essentially be twice what their combat range is. If I am flying from Point A to to attack or patrol at Point B and then return to Point A, the current system is great.
If I instead intend on moving from Point A to Point C and staying there, that range should be much much longer since you wouldn't need the fuel reserves to return to Point A. I understand there are game mechanics issues but the same confirmation that comes up when you launch rockets or missiles could be used.
Follow along.
I have an air unit I wish to reposition. I select the "Move" command that already exists, the range window then recalculates with a new distance, I would use 40% longer than the combat range because real pilots always hold fuel in reserve for unexpected needs. You would then select the new airbase/airstrip/carrier and the confirmation window would appear to confirm that this movement is one you want to do so you cant then redirect it somewhere for an out of range attack.
Thoughts?
With air units, their movement range should essentially be twice what their combat range is. If I am flying from Point A to to attack or patrol at Point B and then return to Point A, the current system is great.
If I instead intend on moving from Point A to Point C and staying there, that range should be much much longer since you wouldn't need the fuel reserves to return to Point A. I understand there are game mechanics issues but the same confirmation that comes up when you launch rockets or missiles could be used.
Follow along.
I have an air unit I wish to reposition. I select the "Move" command that already exists, the range window then recalculates with a new distance, I would use 40% longer than the combat range because real pilots always hold fuel in reserve for unexpected needs. You would then select the new airbase/airstrip/carrier and the confirmation window would appear to confirm that this movement is one you want to do so you cant then redirect it somewhere for an out of range attack.
Thoughts?