BMfox wrote:
A golder can't heal up when asleep, even golders need a bit of sleep every once in a whileKarl von Krass wrote:
meanwhile me against the MKT 2 leader who is US in an HWW and South Africa being a lvl 90 2KDR guy who used a ton of gold to heal troops: Haha, i'm in trouble.
What are the signs of dangerous players in game?
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To me, the stats is like a job resume. They might have the best resume but if they don’t know how to play the game, they still will lose
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now, anyone can get a good k/d ratio. The army composition shows the experience of tough troops in the game.
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cl0xy wrote:
Win ratio is misleading because someone could have a 0.000001% win ratio and be very good, they have that win % because they have went inactive a lot or have found a lot of events and games boring so left
If you say there are no limits in the world, why do you say to keep trying until you get something right? There is no limit of wrong answers, you're wasting your life away for a goal you can never reach.
-Alexandera Nevsky -
I go inactive because I dont want to fight bots, and my ally isn't retiring
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cl0xy wrote:
I go inactive because I dont want to fight bots, and my ally isn't retiring
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probably players using gold like nuts are the most troublesome than ever... like, if you just start the game, and they make troops a lot using gold then make a death stack, you're doomed if they pound you. otherwise, i'd say kill ratio tells roughly tells whether the player is good at attacking and defending or just yolo charge everything. solo wins usually tell the player is really good at going one on one.
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Golders have the advantage of unit hp regeneration, and also research time and contruction/production, but units on force march has the same speed for both the spender and unspending player. We should also note that the few nuisances that spend are the people sponsoring this game, just get over with it, or bytro's not going to exist for long if they ban gold users. You can run around units, while using forced march, and try to capture undefended cities. They may spam troops, but they are limited to cities, and they need time to rally and move the units.If you say there are no limits in the world, why do you say to keep trying until you get something right? There is no limit of wrong answers, you're wasting your life away for a goal you can never reach.
-Alexandera Nevsky -
mindfields wrote:
Doing recon on other players regions and seeing these type of marks.
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Correctly analyzing players statistics is of coarse one way, and another is viewing who are the poorest players. Those who spend every last drop of their resources and cash are maximizing their country's ability to grow stronger, while the richest players for what ever reason, are not. And as for those of you who say players with many solo victories are untrustworthy is total nonsense. In order to justify that claim you would have to have full knowledge of how they attained all their wins. Anything else is just pure speculation. If any of you have been betrayed by someone with many solo victories, that does not mean they do that all the time. You would be wiser not to trust players who have played many games with no solo victories and few or no coalition ones, especially if they are in a coalition with you. They may be loyal but their obvious lack of skill makes them unreliable and vulnerable to experienced generals. I've played this game for a long time and encountered many untrustworthy players. Most of them had poor records, with a few from fair to good. Having a high solo victory score only means a player is DANGEROUS, and knows how to win games by themselves. Could it be I detect a little jealousy here instead?
The post was edited 2 times, last by simon ().
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If you see this. Then you know you are done for. No average player can pull this off. This is advanced strategy in my honest opinion.
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Eunizerx03 wrote:
If you see this. Then you know you are done for. No average player can pull this off. This is advanced strategy in my honest opinion.
Also with all those forces on a single province I can imagine his outer provinces and cities might be quite vulnerable. -
Eunizerx03 wrote:
If you see this. Then you know you are done for. No average player can pull this off. This is advanced strategy in my honest opinion.
"I don't know jeff!"
Chris kamara -
Eunizerx03 wrote:
If you see this. Then you know you are done for. No average player can pull this off. This is advanced strategy in my honest opinion.
If they have skilled anti-air, there comes the real problem. -
cl0xy wrote:
Eunizerx03 wrote:
If you see this. Then you know you are done for. No average player can pull this off. This is advanced strategy in my honest opinion.
If they have skilled anti-air, there comes the real problem.
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-0-0-0 wrote:
Eunizerx03 wrote:
If you see this. Then you know you are done for. No average player can pull this off. This is advanced strategy in my honest opinion.
Also with all those forces on a single province I can imagine his outer provinces and cities might be quite vulnerable.
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Eunizerx03 wrote:
cl0xy wrote:
Eunizerx03 wrote:
If you see this. Then you know you are done for. No average player can pull this off. This is advanced strategy in my honest opinion.
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Eunizerx03 wrote:
-0-0-0 wrote:
Eunizerx03 wrote:
If you see this. Then you know you are done for. No average player can pull this off. This is advanced strategy in my honest opinion.
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-0-0-0 wrote:
Any army with +10 units is Overstsacked
BMfox
Moderator
EN Community Support | Bytro Gmbh
Check out my YouTube channel: https://www.youtube.com/c/BMfoxCallofWar
Found a bug or need help? Send a ticket here! -
BMfox wrote:
-0-0-0 wrote:
Any army with +10 units is Overstsacked
On the wiki says the following:
- The combat system works in a way that only the 10 strongest units per damage category deal damage to an enemy. Try to keep your unit count in an army close to 10 to not lose damage efficiency.
wiki.callofwar.com/wiki/GUIDE:…#Optimize_your_army_stack
stack.PNGThe post was edited 1 time, last by -0-0-0 ().
- The combat system works in a way that only the 10 strongest units per damage category deal damage to an enemy. Try to keep your unit count in an army close to 10 to not lose damage efficiency.
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