-0-0-0 wrote:
Could you clarify then what are the penalties of overstacking an army with +10 units? As I understand from your response there are no penalties as the 10 stonger units are the ones that will fight in every situation, so it's just a super-army with masive hitpoints that will always fight at 100% in the area needed.BMfox wrote:
That's not true. A stack with 10 artillery, 10 infantry and 5AA is within SDBE. The 10 artillery will always attack from range. If the stack is attacked in melee battle than the 10 infantry will fight. If the stack gets attacked by planes than the 5AA and 5 infantry will defend. So the stack is 25 units but still in range, melee or in air defence it is always SDBE optimized.-0-0-0 wrote:
Any army with +10 units is Overstsacked
On the wiki says the following:
Also, on the unit display there's a clear sign where the maximun is 10:
- The combat system works in a way that only the 10 strongest units per damage category deal damage to an enemy. Try to keep your unit count in an army close to 10 to not lose damage efficiency.
wiki.callofwar.com/wiki/GUIDE:…#Optimize_your_army_stack
stack.PNG
As BMFox said. If you have lets say 30 units in a stack composed of 10 ARTY, 10 AT, and 10 AA. It works like this. For example a stack of 10 tanks enters the range of the 30 stack, the 10 ARTY damage it with their stats since the AA and AT really cant do anything since they dont have range.
When that unit comes close enough that they lock with the 30 unit stack in Close Quarter Combat (CqC), the 10 AT have the highest dmg on the tanks, so they become the strongest 10 units.
Same goes if a unit of planes attacks the 30 stack, its the AA that become the 10 strongest units.
But while this happens, the damage done by the tanks and the planes are distributed to the entire 30 units of that stack. So thats how it works great.