When I think about RP war rules. I always think about Bytro games.
You see, rp usually decided by how you descripe a battle. Recently I found a policy simulation which is called Nation States.
Why not use NS state as player's main nation. And let a war game decides the condition of a battle(win, lose or custom status). Then writes description down on the dispatches?
Nation States:
nationstates.net/page=welcome
I think that will be fun. But it's truely crazy!
You see, rp usually decided by how you descripe a battle. Recently I found a policy simulation which is called Nation States.
Why not use NS state as player's main nation. And let a war game decides the condition of a battle(win, lose or custom status). Then writes description down on the dispatches?
Nation States:
nationstates.net/page=welcome
I think that will be fun. But it's truely crazy!