2021-02-10 - Building and Damage Revamp Details

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    • 2021-02-10 - Building and Damage Revamp Details

      2021-02-09 - Building and Damage Revamp Details

      This is a detailed overview of the building and morale damage balancing changes of the 2021-02-09 Release. Please check the Release Notes for all changes not related to the building and morale damage revamp. You can find the English version here of the Release Notes here:

      • Building and Morale damage balancing was revamped.
        • The calculation of building damage was fixed so that units deal as much damage to buildings as shown in the unit details panel.
        • The calculation of the damage to province morale is now decoupled from the building damage and can vary from unit to unit.
          • You can find the new morale damage value in the unit details panel.
      • All unit’s building & morale damage values as well as all building hitpoints were rebalanced.

      Building damage calculation

      • Each time a unit is attacking an enemy province center or attacking or defending against an army located in an enemy province center, building damage is calculated
        • Attacking or defending a target within a province but outside a province center (radius of 5) is not resulting in any building damage anymore.
        • Damage to buildings is not applied to own or allied provinces.
        • Harbors (naval bases) now also get damaged when the province center is attacked (previously they only took damage when a fight was close to their real map location), to make it easier to strategically destroy harbors.
      • To determine the building damage the attacking & defending damage of a unit vs. the structure armor class is used.
      • Similar to normal combat, the damage value is altered by a chance value of +/-20% to slightly randomize results.
      • The damage values are limited in the same way by the stack limit of 10 units as normal damage values are limited.
      • The Capitol building is ignored in the calculation as it cannot be destroyed.
      • Attacking/defending does not result in building damage when it comes from the province owner or the owner’s allies.
      • Building damage is only applied if the amount of incoming damage is equal or greater than 1 hitpoint. Summed up damage values of below 1 hitpoint are ignored. Similarly hitpoints of buildings can only be removed in full numbers, not in decimals.
      • Damage from espionage actions now works differently: Instead of always reducing one building by 25% of its current level, the damage dealt is now an absolute amount (30). This means that lower building levels will be damaged relatively more, while higher building levels will be damaged relatively less.


      Building damage distribution

      • If 1 building exists in a province, it receives the full calculated damage.
      • If more than 1 building exists in a province, there is a chance roll to determine which buildings in the province receive damage with this combat tick:
        • The probability of each building to be hit depends on its inherent hit chance. All buildings except bunkers and fortifications share the same chance, while the chance for bunkers and fortifications to receive damage is 50% higher. This allows bunkers and fortifications to also shield other buildings from receiving damage. .
        • At minimum one building has to receive the damage.
        • Example 1: If 2 buildings are in the province, both buildings have a 50% chance to receive damage during the attack, but if one of the two is not selected, the other one has to receive the damage.
        • Example 2: If 3 buildings are in the province, all 3 have a 33,33% chance to be selected. If perchance 2 of them are selected, they evenly split the damage among them.
      • If the damage value that a building receives exceeds the remaining hitpoints of a building, the remaining damage will be used to simulate another attack loop on the province buildings so that also the remaining damage is distributed.


      Morale damage feature

      • The damage value vs. structure is not used to determine morale damage anymore.
      • A new morale damage value is added which is the sole determiner of the amount of damage a unit deals to the province morale.
      • The morale damage is calculated similarly to the building damage, by using the morale damage value of all units in an attacking army, applying the stack limit of 10 units and adjusting the values with a +/-20% chance.
        • Similarly to building damage the morale damage is only calculated when attacking or defending in an enemy province center not outside of it
      • The calculated morale damage is applied 1:1 to the province’s morale.
      • Attacking/defending does not result in morale damage when it comes from the province owner or the owner’s allies.
      • Morale damage is only applied if the amount of incoming damage is equal or greater than 1%. Summed up damage values of below 1% are ignored. Similarly percentage points of province morale can only be removed in full numbers, not in decimals.


      Damage values & hitpoints rebalancing

      • Before this update units only dealt 5-10% of their listed building & morale damage values to provinces. Since this got fixed and units now deal the same building & morale damage as shown in their unit details panel, the damage values of units and the hitpoint values of buildings had to be rebalanced to not break the game
        • Hitpoint values for buildings were roughly increased by a factor of 4.
        • Building & morale damage values of units were lowered by altering amounts depending on the unit role.
        • Don’t get confused by this apparent contradiction: In practice units now deal more damage to buildings and morale compared to before.


      Unit roles rebalancing

      • The separation of building and morale damage also allowed us to refine the roles for units. Strategic weapons can now be used to greater effect to disrupt enemy infrastructure and economy.
        • Better against buildings: Strategic Bomber, (SP) Artillery, Commandos, Battleships, Railroad Guns.
        • Better against province morale: Flying Bomb, Rocket, (SP) Rocket Artillery


      Unit details panel

      • In the damage table:
        • The “vs. Structure” entry is moved to the end of the list
        • A new entry for “vs. Morale” is added at the end after the “vs. Structure” entry.
      • The tooltip texts of all icons are changed by adding a “vs. “ in front of all the strings for consistency


      Army info popup

      • In the damage table:
        • The “vs. Structure” entry is moved to the end of the list
        • A new “vs. Morale” entry is added at the end after the “structure” entry.
      • The tooltip texts of all icons are changed by adding a “vs. “ in front of all the strings for consistency
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