commanders and generals

    This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

    • commanders and generals

      Do we want generals to help lead our armys? 13
      1.  
        Yes but limited (5) 38%
      2.  
        no we don't need them (4) 31%
      3.  
        Yes (3) 23%
      4.  
        no but something similar (1) 8%
      Have there been talks about commanders and or generals to buff the army or give it special "real" abilities. if not here is my idea I think that this would be random over time men would raise up though the army navy or air force.

      When you get one it might say something like "congrats (name here) rank (Insert rank here) has been promoted to (Insert rank here) and can now lead an (army navy or air force) on his own!"





      For what they do is different generals have can do different things. As a example during WWII some generals were defence geniuses or were really good at counters attack and finding gaps in the enemy lines.

      For names what ever your troops are Russian German American you would get a name from those nations.

      Also over time they would get better but after a long time they would retire or if they make a huge error you could retire them yourself.

      Now generals would not be all good they would have a failure chance were if the battle toke a bad turn they might die.

      Also you could capture them and hold them prisoner then trade them for money or materials or you could kill them.

      Lastly you could train Generals but only in cities and they have to have an academy there.
    • I like the *puts on shades* general concept here, sure
      "A knight cannot save the world. They call certain methods of fighting good and others evil, acting as if there were some nobility to the battlefield."

      "Honor? Glory? There's no point in speaking to a killer who indulges in such nonsense."

      "It's a crime we call victory, paid for by the pain of the defeated"
    • Azkazan wrote:

      What "real abilities" do you have in mind?

      Why would you fire a general if he makes a mistake? You mean that generals will give commands to the army they are leading instead of you (the player)? How can a general make a mistake?
      Well, not really, it's just them being tactical leaders, it could show up on the newspaper that they made a terrible move that led to a defeat or pyrrhic victory, then you pass judgement then
      "A knight cannot save the world. They call certain methods of fighting good and others evil, acting as if there were some nobility to the battlefield."

      "Honor? Glory? There's no point in speaking to a killer who indulges in such nonsense."

      "It's a crime we call victory, paid for by the pain of the defeated"
    • Yes the generals would not make big decisions like where troops go. but when a battle ensues they take over if it gets bad i would hope they would be able to ask for a retreat when thing get bad.

      And for real abilities : Improved Defence when under attack. Improved speed when in command of a armored cars and so on and so forth.
    • No. I don't think so. This will make the skill level of the player worthless. What happens if you have a perfect general (like Europa Universalis 3 or 4) and your skill level is awful? You don't even need to play! Plus, that would be kind of confusing controlling generals and separate troops under your all-powerful hand...
      It's been a while
    • A comparison I would like to use is the leaders present in a board game called EiA. While you are an absolute monarch and command the entirety of the military's movements and actions, generals are there to give a tactical buff. So say, Napoleon with a 5 rating went against Tsar Alexander who has a 2 rating. For that battle only, Napoleon's side receives a +1 to the die roll, and Alexander's gets a -1. Of course, we'll have to exchange the dice roll modifiers for numerical values on this game, but I like its idea
      "A knight cannot save the world. They call certain methods of fighting good and others evil, acting as if there were some nobility to the battlefield."

      "Honor? Glory? There's no point in speaking to a killer who indulges in such nonsense."

      "It's a crime we call victory, paid for by the pain of the defeated"
    • Another good idea to add would be that there is a tactical maximum that a leader can hold. mostly to prevent a 100+ stack from being lead by a broken leader. For every *insert number*% above his tactical maximum, a minus *insert number* is given to their rating. It prevents unrealistically high numbers from occurring as well.
      "A knight cannot save the world. They call certain methods of fighting good and others evil, acting as if there were some nobility to the battlefield."

      "Honor? Glory? There's no point in speaking to a killer who indulges in such nonsense."

      "It's a crime we call victory, paid for by the pain of the defeated"
    • IMO, we should not try to make this into Civilization or Total War or alike or worse, a Chinese 'strategy' game with only cool graphics and no backbone (how dare they call it strategy games even).

      This is a strategy game, which is played for the strategy. The game is a perfect digital version of and improvement upon the old A&A and World at War board games series (lol, even the real digital A&A can't come close to this).

      And, already we have plenty of issues with how it is, so lets above all not try to complicate what should be a pure strategy game.

      For those who want to play with shiny heroes, commanders etc there are plenty of other games out there.
    • _Pontus_ wrote:

      IMO, we should not try to make this into Civilization or Total War or alike or worse, a Chinese 'strategy' game with only cool graphics and no backbone (how dare they call it strategy games even).

      This is a strategy game, which is played for the strategy. The game is a perfect digital version of and improvement upon the old A&A and World at War board games series (lol, even the real digital A&A can't come close to this).

      And, already we have plenty of issues with how it is, so lets above all not try to complicate what should be a pure strategy game.

      For those who want to play with shiny heroes, commanders etc there are plenty of other games out there.
      Agreed.
      It's been a while