1. I think Lighthouses/observation towers would be a good addition to the game, they are a building that can reveal units without needing a unit in it. Can put it on borders and coast lines to see any enemy units passing by.
2. Vaults might be good too, can put a percentage of your resources in it each day so you can save them for a rainy day but the enemy might take the vault with the resources. I did pretty good when I had a budget for economy and military but that gets harder later on. (The economy is fine but I am the kind of person to use every last resource I have building military and keep running out, lol)
3. Super Heavy Tank should be added to the secret branch. About the same speed as Railroad gun but has better defensive stats. You guys can mess around with ideas about the stats but I just like the idea of a super heavy tank.
4. Glider. A stealth unit for the air but it does 0 damage, only scouting.
5. Sniper maybe, has a range but its super small. Maybe 15 or less, just enough that it wont get attacked back but if the enemy attacks then you are only a second away. Has high damage only attacking infantry, absolute trash defending and attacking anything else
6. Different level Spies might be cool, cheaper spies do a poorer job and are more likely to be caught. More expensive spies to a better job and are less likely to be caught. But I do think I should have my choice of being stingy. 100 crappy spies or 10 best of the best spies... hmmmmmm. And depending on the level of counter spy used maybe the info you get is mixed up. You intercept "Sending my Units to Cairo" but they have a lvl 3 counter spy so instead you get "ignedsn ym tisun ot oaric".
7. Along the lines of being stingy... Taxes. The ability of changing the tax rate. Higher taxes will decrease Morale and maybe take longer to produce units or your resource production suffers. Maybe you can bribe you're workers to take a double shift?
8. The ability to make old units, once you upgrade there is no going back. Its not like I forgot how to make the units so why cant I make old units? Low on resources, maybe I want to downgrade. One solution is that the lvl building they get made in only makes that lvl unit. Lvl 1 tank plant makes lvl 1 tanks. Lvl 6 tank plants make lvl 6 tanks.
9. Building info. If one of my units sees an enemy building is level 3, then leaves, it should always show the building as lvl 3 until the info is updated. I can write it down... but that might be a lot to write down. Unit passes by a city, it sees a level 3 tank plant, level 4 industry and 5 level 3 light tanks. That info should always be there for me to see no matter how outdated it is. Maybe all the units died or got upgraded, maybe other units joined them, maybe the buildings got upgraded or added or destroyed but the only thing I know is what was there the last time I saw it. If I want updated info I am gonna have to scout it again.
10. Militia should take way less manpower than it does currently. Militia lvl 1 takes more manpower than Infantry lvl 1. Early game you have quite a bit of manpower but you can run out pretty fast, rather not waste it on Militia. If it only takes 300 manpower then I might actually use them. But I dont know much about balancing.
11. A grid would be nice if it was overlayed on the map. Instead of telling my teammates there is an enemy battleship 4 dots to the left and two dots up from province "X", I can say there is a battleship at E 10, haha. You sunk my battleship. Pretty much the game.
I thought of these things over my few years of playing the game
2. Vaults might be good too, can put a percentage of your resources in it each day so you can save them for a rainy day but the enemy might take the vault with the resources. I did pretty good when I had a budget for economy and military but that gets harder later on. (The economy is fine but I am the kind of person to use every last resource I have building military and keep running out, lol)
3. Super Heavy Tank should be added to the secret branch. About the same speed as Railroad gun but has better defensive stats. You guys can mess around with ideas about the stats but I just like the idea of a super heavy tank.
4. Glider. A stealth unit for the air but it does 0 damage, only scouting.
5. Sniper maybe, has a range but its super small. Maybe 15 or less, just enough that it wont get attacked back but if the enemy attacks then you are only a second away. Has high damage only attacking infantry, absolute trash defending and attacking anything else
6. Different level Spies might be cool, cheaper spies do a poorer job and are more likely to be caught. More expensive spies to a better job and are less likely to be caught. But I do think I should have my choice of being stingy. 100 crappy spies or 10 best of the best spies... hmmmmmm. And depending on the level of counter spy used maybe the info you get is mixed up. You intercept "Sending my Units to Cairo" but they have a lvl 3 counter spy so instead you get "ignedsn ym tisun ot oaric".
7. Along the lines of being stingy... Taxes. The ability of changing the tax rate. Higher taxes will decrease Morale and maybe take longer to produce units or your resource production suffers. Maybe you can bribe you're workers to take a double shift?
8. The ability to make old units, once you upgrade there is no going back. Its not like I forgot how to make the units so why cant I make old units? Low on resources, maybe I want to downgrade. One solution is that the lvl building they get made in only makes that lvl unit. Lvl 1 tank plant makes lvl 1 tanks. Lvl 6 tank plants make lvl 6 tanks.
9. Building info. If one of my units sees an enemy building is level 3, then leaves, it should always show the building as lvl 3 until the info is updated. I can write it down... but that might be a lot to write down. Unit passes by a city, it sees a level 3 tank plant, level 4 industry and 5 level 3 light tanks. That info should always be there for me to see no matter how outdated it is. Maybe all the units died or got upgraded, maybe other units joined them, maybe the buildings got upgraded or added or destroyed but the only thing I know is what was there the last time I saw it. If I want updated info I am gonna have to scout it again.
10. Militia should take way less manpower than it does currently. Militia lvl 1 takes more manpower than Infantry lvl 1. Early game you have quite a bit of manpower but you can run out pretty fast, rather not waste it on Militia. If it only takes 300 manpower then I might actually use them. But I dont know much about balancing.
11. A grid would be nice if it was overlayed on the map. Instead of telling my teammates there is an enemy battleship 4 dots to the left and two dots up from province "X", I can say there is a battleship at E 10, haha. You sunk my battleship. Pretty much the game.
I thought of these things over my few years of playing the game