One thing that I noticed is that damage is more spread out in the 1.5 update.
CoW 1.5 Damage
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Tribunate wrote:
Don't forget that if you stack more than 10, the other units after the best 10 in the stack are ALSO taking damage. They are basically just standing there soaking up unneeded damage and cannot really do anything. Thus, stack efficiency is huge when deciding what your strategy will be.
1) make your armies into specialized, 10-unit stacks. This way, you can have the highest efficiency when dealing damage, but also vulnerable when taking damage.
2) make your armies into large, general-purpose stacks. Not as efficient, but the extra units can suck up more damage and thus saving your more valuable units.
If you're active a lot, I'd suggest the former, while if you're more lazy, I'd suggest the latter."As long as there are sovereign nations possessing great power, war is inevitable." Albert Einstein
"Giving up is not an option in war, for it proves one's incapability and incompetence as a leader." - Me (Little Racoon) -
Little Racoon wrote:
Given this fact, if it is 100% correct, there are two main strategies regarding how to use your armies:
1) make your armies into specialized, 10-unit stacks. This way, you can have the highest efficiency when dealing damage, but also vulnerable when taking damage.
2) make your armies into large, general-purpose stacks. Not as efficient, but the extra units can suck up more damage and thus saving your more valuable units.
If you're active a lot, I'd suggest the former, while if you're more lazy, I'd suggest the latter.
I heard there was some rule that gave artillery a bonus attack if they wipe out their target - can someone explain that to me, and does it include all ranged units (cruisers, railroad guns...)? -
OldPotatoes wrote:
I heard there was some rule that gave artillery a bonus attack if they wipe out their target - can someone explain that to me, and does it include all ranged units (cruisers, railroad guns...)?
"As long as there are sovereign nations possessing great power, war is inevitable." Albert Einstein
"Giving up is not an option in war, for it proves one's incapability and incompetence as a leader." - Me (Little Racoon) -
Right, that would be it. So if you broke forty units into forty stacks in an effort to reduce deaths to one every thirty minutes, this would be thwarted by that mechanism.
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OldPotatoes wrote:
Right, that would be it. So if you broke forty units into forty stacks in an effort to reduce deaths to one every thirty minutes, this would be thwarted by that mechanism.
"As long as there are sovereign nations possessing great power, war is inevitable." Albert Einstein
"Giving up is not an option in war, for it proves one's incapability and incompetence as a leader." - Me (Little Racoon) -
Little Racoon wrote:
OldPotatoes wrote:
I heard there was some rule that gave artillery a bonus attack if they wipe out their target - can someone explain that to me, and does it include all ranged units (cruisers, railroad guns...)?
Note that if a stack attack another stack and some units (the tank in our case) are not in range, the attack is still wasted, so it only works if you destroy the enemy stack.
In reality, I find that much more common with large battlefleet forces than with land forces.The post was edited 1 time, last by Chimere ().
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Tribunate wrote:
Don't forget that if you stack more than 10, the other units after the best 10 in the stack are ALSO taking damage. They are basically just standing there soaking up unneeded damage and cannot really do anything. Thus, stack efficiency is huge when deciding what your strategy will be.
So you could say your infantry is "not efficient" because it's not actually dealing any damage; on the other hand, they DO have a role in keeping your key units alive; they become a kind of "support unit".
Another example might be that you're BOTH under attack from that armored stack (your AT is defending) AND being bombed from the air (your infantry firing at them, with better AA value).
Remember that no plan of operations survives the first hour of actual battle... it is very unlikely that you can form some kind of "ideal" stack against one specific unit type, and then roam the battle field and only fight exactly THAT type of enemy stack.When the fake daddies are curtailed, we have failed. When their roller coaster tolerance is obliterated, their education funds are taken by Kazakhstani phishers, and their candy bars distributed between the Botswana youth gangs, we have succeeded.
- BIG DADDY. -
This is very true. It certain situations if you need to protect from range and air, having some units "soak" up damage is a viable strategy. Kind of using them as a meat shield. But on other scenarios the stack of more than 10 can be a complete waste.
Good example: 5 artillery and 5 rocket units in a stack with 10 infantry. That 10 infantry can help soak the damage from the enemy ranged unit stack or planes. This could be a wise move.
Bad example: Stack of 30+ random units, especially all tanks. I have wiped out TWO full stacks of 30 units with the SAME Level 3 Light tank stack of 10. The enemy was not being very efficient. -
Cool, it seems most questions in this thread were already answered by other players.
It was quoted in this thread already, but please check out the Combat guide in the Wiki, it should explain all aspects of combat and how things are calculared pretty well:
wiki.callofwar.com/wiki/COMBAT -
OK, one more.
My stack of 30 subs attacks a stack of 15 subs and 15 battleships. It attacks battleships for 28 and subs for 11.
Will it do 195 damage (adjusted for various factors) 5x28 + 5x11 with the 140 spread across the 15 battleships and the 55 spread across the 15 subs? -
Check the info bar on units. If its 50% battleships and 50% subs, then half of damage dealt will be subs and half of damage dealt will be battleships.
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OldPotatoes wrote:
OK, one more.
My stack of 30 subs attacks a stack of 15 subs and 15 battleships. It attacks battleships for 28 and subs for 11.
Will it do 195 damage (adjusted for various factors) 5x28 + 5x11 with the 140 spread across the 15 battleships and the 55 spread across the 15 subs?
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whowh wrote:
Check the info bar on units. If its 50% battleships and 50% subs, then half of damage dealt will be subs and half of damage dealt will be battleships.
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