In 1.0 higher level artillery logically had superior range over lower level artillery. Why has this been changed? It practicly makes artillery obsolete if facing other artillery units (which you more often than not do), and besides increased damage output there is no longer any need to acquire blueprints.
I very much enjoyed strategic use of artillery in 1.0, now i almost never build it anymore. Railroad cannons has become the only and insanely slow & expensive solution to facing megastacks that has any sort of artillery in them. It's beyond frustrating.
I very much enjoyed strategic use of artillery in 1.0, now i almost never build it anymore. Railroad cannons has become the only and insanely slow & expensive solution to facing megastacks that has any sort of artillery in them. It's beyond frustrating.