The very simple proposal
What I want to avoid is :
1. This :
Half the world hating you by mid game and no trade, random war declaration.
2. All the shenanigans that advantage a lot people who know the very arcane rules of "AI diplomacy & reputation" [like transitioning to "war" just before end day, and then doing a war action for real the following day] and frustrate so much the other players that they post "AI keeps attacking me" every week or so in here.
My proposal is super trivial :
1. When you declare war to a country with a different doctrine than yours, your reputation with ALL countries of your target doctrine takes a huge hit. Your reputation with countries of your own doctrine has no impact. Your reputation with countries of the two remaining doctrines goes down normally.
2. If you declare war to a country of your own doctrine,your reputation decreases normally with all other countries, whatever their doctrine.
3. When at the end of the day, you don't have any active war with countries of your own doctrine, then your reputation with countries of your own doctrine goes up somehow.
There can be some refinement (like having "opposed doctrine", [Axis vs Communism, Allies vs Pan-Asian] with more or less effects depending on who you declare to, but I don't want my proposal to be to that level of detail.
I think this idea is strong because :
1. It uses and reinforces existing systems (doctrines),
2. It is super easy to understand (your doctrine = friends),
3. It creates behavior we want to encourage in historical maps ("axis" or "allied" countries working together),
4. It means that there are countries you can identify clearly as being likely to wage war against you, and countries that you can easily keep friendly until the end, leaving the trading market "relevant". This is different from the current tendency of other countries to all have the same view of you.
What I want to avoid is :
1. This :
Half the world hating you by mid game and no trade, random war declaration.
2. All the shenanigans that advantage a lot people who know the very arcane rules of "AI diplomacy & reputation" [like transitioning to "war" just before end day, and then doing a war action for real the following day] and frustrate so much the other players that they post "AI keeps attacking me" every week or so in here.
My proposal is super trivial :
1. When you declare war to a country with a different doctrine than yours, your reputation with ALL countries of your target doctrine takes a huge hit. Your reputation with countries of your own doctrine has no impact. Your reputation with countries of the two remaining doctrines goes down normally.
2. If you declare war to a country of your own doctrine,your reputation decreases normally with all other countries, whatever their doctrine.
3. When at the end of the day, you don't have any active war with countries of your own doctrine, then your reputation with countries of your own doctrine goes up somehow.
There can be some refinement (like having "opposed doctrine", [Axis vs Communism, Allies vs Pan-Asian] with more or less effects depending on who you declare to, but I don't want my proposal to be to that level of detail.
I think this idea is strong because :
1. It uses and reinforces existing systems (doctrines),
2. It is super easy to understand (your doctrine = friends),
3. It creates behavior we want to encourage in historical maps ("axis" or "allied" countries working together),
4. It means that there are countries you can identify clearly as being likely to wage war against you, and countries that you can easily keep friendly until the end, leaving the trading market "relevant". This is different from the current tendency of other countries to all have the same view of you.
The post was edited 3 times, last by Chimere ().