The Ultimate Blitzkrieg Strategy [Allies 1.5] (ComradeGenz)

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  • U didnt espous on allies Paratroopers and SP artillery advantage.. how is the paratroopers going to attack, more importantly when..
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  • also motorized should be used early game
    "In my humble opinion, on the subject matter, topic and content discussed beforehand; I would like to humbly propose, convey my idea on the subject and remark; this, with the help of the afforementioned post" - Karl von Krass

    "The Golden Spire is looking for members, Anyone with good sense of game mechanics and a discord account can apply"

    Secretary of Nova0213
  • Comrade genz wrote:

    motorized day 3, so middle game
    textbook definition will place motors in early game.. but alright..
    "In my humble opinion, on the subject matter, topic and content discussed beforehand; I would like to humbly propose, convey my idea on the subject and remark; this, with the help of the afforementioned post" - Karl von Krass

    "The Golden Spire is looking for members, Anyone with good sense of game mechanics and a discord account can apply"

    Secretary of Nova0213
  • thats all in all good but by the time you get all that together.. I will have reached your capitol and defeated you long before you started your attack..As for me

    1)Never let ANYONE have that long to build that much stuff on your border
    2)fighters would have spotted your troop build up long before your even close to attacking
    3) No one should be on my border that long to build that much stuff
    4) good plan if you have time to put it in motion
    5) And if anyone lets you have that time then they deserve to be defeated
    6) better have air superiority over your contact points
    7)Allies are good but the commies can build mass amounts of troops and that can and will defeat any allied effort...Ask the Korean war vets about the Chinese.. So again good idea but not a good plan when your playing with players that know how to play.. cheers
  • out of topic.. but i prepare my border overnight then attack
    "In my humble opinion, on the subject matter, topic and content discussed beforehand; I would like to humbly propose, convey my idea on the subject and remark; this, with the help of the afforementioned post" - Karl von Krass

    "The Golden Spire is looking for members, Anyone with good sense of game mechanics and a discord account can apply"

    Secretary of Nova0213
  • Karl von Krass wrote:

    out of topic.. but i prepare my border overnight then attack
    Me too, I prepare my forces away from the border and move them to the border overnight.
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  • Comrade genz wrote:

    1. This guide is on Axis players to use a super fast Blitzkrieg strategy. This guide is also for new players for Axis doctrine. This guide enables you to win fast
    Here are some simple steps to do before your Blitzkrieg:
    1) Preparation: Line up at border out of view range. It is important the enemy does not expect your attack.

    2) Feint Attack (Optional): Set up a fake attack force that the enemy can see, but put it far away from where the main attack force is. This will draw their forces out. It is recommended to only use a fake attack force in transport ships because otherwise the enemy will have access to your land if they defeat the fake attack.

    3) Bombardment: Tactical and Attack bombers should soften targets up moments before step 4. You can use railroad guns and artillery as well if you want. Additionally, you can deploy paratroopers in this step if there are strong border fortifications. This was used IRL but is not recommended due to the paratrooper's immobility. Another thing during this step you want to try to do is gain air superiority. If you see enemy planes on the ground, attack them before they have a chance to take off. If you do not manage to do this step, bring SPAA in with step 4.

    4) Border Penetration & Maneuvering: Use fast units to penetrate the border and hopefully pass the enemies first defense line which is normally along the border. Then maneuver these units towards the urban provinces. These frontline units should be light tanks, medium tanks, tank destroyers, mechanized infantry, and motorized infantry. To be more realistic, used forced march although this is not recommended in the game. If you are facing high level fortifications, you can use stacks of commandos to take them down.

    5) Funneling: Move your follow-up units through the hole that the fast frontline units made. These should be infantry and heavy tanks. These units are mainly used to hold and defend captured land.

    6) Clean up: Capture non-urban land and destroy any remaining army before they can regroup. If you let them regroup, they will become strong and pose a threat to you.

    The goal of blitzkrieg is to attack with surprise, quickly capture key provinces, and cause chaos and panic. Another step IRL would be cutting communications between army divisions but that is not possible in game



    What do to on the first days:
    First you need to combine your other units to the nearest core province ( the more the merrier,when a user attacks,they can kill your left out units easily). Then,you need barracks,tank plants, air bases. [Naval base is optional] . And now you can start preparing for your war!



    Motorized and mechanised infantry:
    These units are one if the best in CoW ,very fast,very good for urban territories. Best with light tanks.

    Light tanks:
    Light tanks are fast and available on day one,best with mots and mechs,but not safe with urban infantry or TD's.

    Interceptors:
    Best unit for scouting, unstoppable when on higher level as they can kill any planes .



    Tactical and attack bombers:
    These planes are the last you need for your Blitzkrieg to go on,these planes are best when stacked with inters in stacks of 10. Infantry and tanks now stand no chance.


    1. That's it for the guide! Make sure to always lvl up your units. And you can also add naval vessels or other units if you want. But this is only if you want a fast rush! I may add more too! :D \]





    Comrade genz wrote:

    This strategy is on Allies players to use a super fast Blitzkrieg strategy. This strategy also enables you to win fast. Using all fast units and rushing through the enemy provinces.


    Here are some simple steps to do before your Blitzkrieg:
    1) Preparation: Line up at border out of view range. It is important the enemy does not expect your attack.

    2) Feint Attack (Optional): Set up a fake attack force that the enemy can see, but put it far away from where the main attack force is. This will draw their forces out. It is recommended to only use a fake attack force in transport ships because otherwise the enemy will have access to your land if they defeat the fake attack.

    3) Bombardment: Tactical and Attack bombers should soften targets up moments before step 4. You can use railroad guns and artillery as well if you want. Additionally, you can deploy paratroopers in this step if there are strong border fortifications. This was used IRL but is not recommended due to the paratrooper's immobility. Another thing during this step you want to try to do is gain air superiority. If you see enemy planes on the ground, attack them before they have a chance to take off. If you do not manage to do this step, bring SPAA in with step 4.

    4) Border Penetration & Maneuvering: Use fast units to penetrate the border and hopefully pass the enemies first defense line which is normally along the border. Then maneuver these units towards the urban provinces. These frontline units should be light tanks, medium tanks, tank destroyers, mechanized infantry, and motorized infantry. To be more realistic, used forced march although this is not recommended in the game. If you are facing high level fortifications, you can use stacks of commandos to take them down.

    5) Funneling: Move your follow-up units through the hole that the fast frontline units made. These should be infantry and heavy tanks. These units are mainly used to hold and defend captured land.

    6) Clean up: Capture non-urban land and destroy any remaining army before they can regroup. If you let them regroup, they will become strong and pose a threat to you.

    The goal of blitzkrieg is to attack with surprise, quickly capture key provinces, and cause chaos and panic. Another step IRL would be cutting communications between army divisions but that is not possible in game.


    What do to on the first days:
    First you need to combine your other units to the nearest core province ( the more the merrier,when a user attacks,they can kill your left out units easily). Then research armored cars and light tanks and infantry(for later benifits).



    Units:


    Armored cars: super fast cheap units, very large view range, interceptors of land, but not as strong as light tanks. For rushing into enemy. Low build time. Available on day 1.

    Light tanks: Also a super a super fast unit. Stronger than armored car. Not high build time just a little less. Available on day 1. Also for rushing into enemy .

    Arty: Ranged units, slow compared to the above as you should use them to extra bombard units while fighting them with other units. Low build time. Available on day 1.

    Interceptors: Fastest and best scout unit. Used in moments where you just wanna know that unknown unit in that city. Also best fighter plane. Available on day 1. Little low build time.

    Tactical bomber: Best unit for bombing unarmoured units fast. Set it to patrol above the unit instead of setting attack. Available on day 1. Mediocre build time.


    What to do on middle and late games: Middle and late game is the period in which you have the most battles and conquering. Here are the units to pick:

    Units:

    Motorized Infantry: Fast infantry, best in urbans fighting tanks. Available on day 3. Low build time.

    Mechanised infantry: Stronger motorized infantry, one of the best units in game. Available on day 4. High build time.

    Paratroopers: Flying infantry, used for conquering rebelled provinces. Available on day 5. High build time.

    Railroad guns: Ranged unit, very strong arty with higher range. Used when your units are really away and you need to bombard it. Available on day 3. Very high build time and cost.


    That's it for the guide, if you like it pls check out my other guides, and credit for scrappy.
    Tactics, check. Motorized infantry, check. Mechanized infantry, check. Light tanks, check. Fighters, check. Tac. Bombers, check. It's literally the axis guide with extensions.
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  • @Comrade genz please rewrite this "guide" by taking note of the reactions below and improving the quality. While waiting for your draft I'll close this thread.
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