In my unbelievable perfectly professional thought out opinion, this game need some kind of supply line.
The Idea:
All countries have a capital, the supply lines goes from the capital to the units at the battlefields. Without a capital you can not have a supply line, supply lines can not go through enemy territory, but it can go over water although you will need a dock to take the supplies.
You do NOT need ANY FACTORIES to create the supplies, you always have it but you need to have a clear path to your units.
What happens if you do not have supplies for the units?
If somehow your path to the frontline units or any other units is blocked by enemies or something else (like not having a dock to an island) your units will decrease its speed, attack and defense, and the provinces that are blocked will slowly lose morale.
Why should this be implemented?
This should be implemented to the game to allow players to encircle their enemies and make their units weaker and cut of the supplies of an enemy. It also gives players another reason to bomb docks.
The Idea:
All countries have a capital, the supply lines goes from the capital to the units at the battlefields. Without a capital you can not have a supply line, supply lines can not go through enemy territory, but it can go over water although you will need a dock to take the supplies.
You do NOT need ANY FACTORIES to create the supplies, you always have it but you need to have a clear path to your units.
What happens if you do not have supplies for the units?
If somehow your path to the frontline units or any other units is blocked by enemies or something else (like not having a dock to an island) your units will decrease its speed, attack and defense, and the provinces that are blocked will slowly lose morale.
Why should this be implemented?
This should be implemented to the game to allow players to encircle their enemies and make their units weaker and cut of the supplies of an enemy. It also gives players another reason to bomb docks.
The post was edited 1 time, last by gtim02 ().