Well there was another air transport thread as well today... chop, chop!
When the enemy is driven back, we have failed. When he is cut off, encircled and dispersed, we have succeeded. - Aleksandr Suvorov.
The post was edited 1 time, last by whowh ().
Bytro has repeatedly stated and shown that there is just one, overwhelmingly important criterium to base decisions on: revenue. Having people click the "Buy with gold" buttons lavishly provided throughout the game is ALWAYS prevalent to secondary issues like game balance, player perception, being taken seriously as a game, and even PR. Bytro admits this, stating the poor developer's families and the uncertainty of changes to the business model as reasons. What it does NOT say is the length they will go to implement this - but we must assume that it is enormous, given that there is simply NO room for incentives to makes those secondary issues balance even slightly more with revenue considerations. So, knowing that, what considerations might be at work when deciding to phase out canvas? Here are some possibilities:
- The users playing on Canvas are the dinosaurs of the game. They have played for a long time, and due to their experience, they simply don't need gold anymore. Given the influx of new players on mobile devices, their game skills are enough for victory, so they don't bring in any money. There's no need to keep them or invest in their presence, so let's phase out Canvas as there is not much harm in getting rid of them.
- A significant portion of our player base has become "too good" at the game, and are beating newer players despite those newbies using gold. When these newbs "pay to win", they EXPECT to win, but they don't, because these dinosaurs will beat them nonetheless. We should get rid of these players, as they prevent us from delivering our paying customers the victory they paid for. Do they have something in common? Yes, many of them use Canvas. If we get rid of that, they will just leave, which is exactly what we want. We'll weep in public and ask them to play WebGL instead but we already know they won't. Good riddance!
Are these conspiracy theories? Well maybe; but remember that a conspiracy theory is one that goes against overwhelming proof that it isn't true. Due to the secrecy of Bytro, here we have none.
And the sad thing is, that it is of course Bytro's right to do whatever they please with their customers... they're not some government institution, they're a commercial business and they can deny service (or, change terms to make them unacceptible) to whichever customer group they please. Really, Bytro, you can be frank with us... if you want us out, you might as well say so.
PS - to my fellow forumers, when you find me banned soon and this post deleted, you know I've hit a nail on the head... it doesn't matter to me anymore, I stopped playing anyway.
At mod's request, reposting it. Of course, I had forgotten the possibility to close threads. "Spamming canvas threads" is the excuse now... while this is the single subject that occupies the community, reviving a forum to full liveliness which was nothing but a village square for many moons... but of course, it is much easier to mute criticism when it is all in one thread; stats show that people don't read all those pages...Please don't make another canvas thread. Please post your comment in the appropriate threads. I won't have the whole forum spammed with canvas threads. I have deleted before and I'll delete again. There's no conspiracy. I'm closing this thread.
Hey BM, I was actually going to suggest to create a separate room/board for Canvas discussion, but I guess you're not up for that then?
This is the most accurate post ever. Whether they intentionally got rid of us, or whether it was a statistical outcome from a complicated marketing alogrithmitic it is the way it ended up. More likley the latter, and some marketing genius did not factor in player attributes that we hold important.
Oh yeah im set to become a mod so HAHA dont worry guys soon you will have an inside job fixing this. Also if you are a mod and you read that YOU ARE POO FORGET IT RIGHT NOW
The attached picture is a day 1 pic...please note all the lines from the movement of my troops. Because I can't get rid of the lines I can't tell where I have sent each as many lines cross.
It would be very helpful if the lines didn't appear UNLESS I hover over them as in Canvas.
I think the tags next to each one also creates a 'busy/cluttered' map that distracts from being able to see what is needed to better play.
Lastly, if you all are dead set in making us live with the movement lines maybe consider making them a little more obvious instead of blending them in with yellow on yellow.
When you have 50+ units moving and are engages in multiple battles/wars these colors and tags just make it very difficult to follow your troops.
Why don't you guys understand, they removed canvas because there were major bugs with it so canvas can't come back
The post was edited 1 time, last by Claudio von Panjim ().