ike53 wrote:
This is NOT a programming problem.
The reason canvas was removed, in addition to what I mentioned above, is that it's not feasible to run both versions at the same time. A decision had to be made about which one to remove. Since WebGL is newer, and since most of the player base uses WebGL, canvas was removed.
I'm not quite sure what you mean by "management," and I'm not sure where you get the idea that "management" was responsible for the unit selection issue patched earlier today, but this is not the case.
And yes, changes are tested long before they're released to the public. First they're tested by the devs who implemented them, then the Frontline Pioneers, and then, after a long period of testing and fixing to make sure everything is working properly, they are released in an update. Unfortunately, it's just not possible for every bug to show up in beta, which is why there's a bug report button in game. If bugs never happened, there would be no need for it.
I'm sorry that all of you feel this way about the removal of canvas, but, and I'm saying it again, if you haven't tried WebGL yet (and I don't mean only for a few minutes before realizing that canvas was gone), please do so. I say this so that you can give feedback, and who knows, you might even like it.
DoctorDR1
Game Operator
EN Community Support | Bytro Labs Gmbh
Click Here to submit a bug report or support ticket
"Commander Cody, the time has come. Execute Order 66." -Sheev Palpatine
Game Operator
EN Community Support | Bytro Labs Gmbh
Click Here to submit a bug report or support ticket
"Commander Cody, the time has come. Execute Order 66." -Sheev Palpatine