You are invited to play 1939 Call of War games with us. This post is in the Role Playing section as it is frequented by players that are involved and care about realism, for the 1939 start game.
GOALS & RULES:
1. REALISTIC WW2 PLAY.
2. CORRECT & FAIR SIDES.
3. SERIOUSNESS.
4. CORRECT ALLIANCES.
5. NO CHEESE!
6. APPROPRIATE START.
7. PERMANANCY.
8. ADVICE/ SHARING/ TEACHING.
EXPLANATION OF GOALS & RULES:
1. REALISTIC WW2 PLAY. Not an exact recreation of WW2, but following realistic possibilities from the 1939 start onwards.
-The ALLIES or Neutrals may not attack Neutrals unless to defend them from the AXIS or Soviets.
-Germany & the Soviets are initially allied.
-The U.S.A. is initially a Neutral and a strict Isolationist.
-Italy starts as a Neutral.
-France may not attack Germany proper until after the Phony War on day 18 (18th ‘turn’ as per the research chart day).
2. CORRECT ALLIANCES & COUNTRY SPECIFICS.
-ALLIES: U.K. + France. France & U.K are allied and should immediately share maps.
-AXIS: Initially Germany. Italy and Yugoslavia will join later.
-USSR. The Soviets sent communist troops to the Spanish Civil War, therefore Spain may do the same and send volunteers to Russia and not be officially at war with the USSR nor the ALLIES. Sweden may defend Finland against the USSR and again, not be at war with the Soviets.
Before the start of the game the Soviets and the Germans will have an agreement (Molotov-Ribbentrop) over the division of Poland, Finland, Romania, the Baltic States, etc. Afterwards the Soviets and the Germans are officially allied.
The USSR must wait until the Spring of 1942 to attack the AXIS (this is CoW Newspaper day 8 [day 23 by the research chart days]).
The Soviets are an eventual ALLIED side player. Historical claims: Finland (the Viipuri ONLY), Romania (Chisinau ONLY). Attacking Sweden, Norway, Bulgaria, etc., or attacking more than these provinces might make Russia an ENEMY of Sweden, Yugoslavia and/ or the ALLIES.
-U.S.A. The U.S. becomes ALLIED at the very end of day 7 (end of day 22 via the research chart- actually Dec.11, 1941), then may land troops at 06:00 game time turn 22(historically a 3 week ocean voyage to eastern hemisphere). The U.S. is restricted to pre-war navy of 1 active battleship and 3 mothballed/ inactive battleships. Not until the summer of 1941 (day 7 [day 22 by the research chart]) may the U.S. put their troops in the Atlantic, west Iceland (western ½ of the Atlantic). At that point the U.S. will actively defend their lend-lease to the U.K. This may require being at war with Germany.
The U.S. may take Iceland upon the fall of Copenhagen, but may not leave troops there until Germany declares war.
The U.S. may help take Canada for the U.K., including transferring regiments to the U.K. (day 4, as Canadians). Note that only 4 provinces in CoW may be transferred, and not until game day 7.
-Italy. Italy is a Neutral in 1939. The western ALLIES may not declare war on Italy unless Italy declares war on Greece, Portugal or Poland (or under other extreme circumstances). Italy will start with much less $, resources -especially Oil; they were restricted by a severe oil shortage in WW2.
IF the ALLIES take Rome OR they’ve lost their North African holdings AND the ALLIES take Sicily, Italy is done as an AXIS player. They switch to the ALLIED side, retaining just 3 regiments. Other troops disband and a few join Germany.
-Yugoslavia Neutral and is substituted for AXIS Romania. There are 1,224,691 Romanian soldiers that are strangely absent from CoW. If the Soviets declare war that activates Yugoslavia as an AXIS player, otherwise Yugo is activated 1 game day after Germany AXIS attacks Russia.
New Yugoslavian troop purchases and research are severely limited, mainly to conscripts for the remainder of the war. They used outdated weaponry and had to outsource for most of their military hardware in WW2. Yugoslavia will start with much less $ and resources than the game allows.
-Pro-AXIS Spain. Spain is Neutral, and must act as such. Activated upon the capture of Egypt, Levant & Cyprus (not counting Malta) & there is a CLEAR AXIS vs the British- talk to the game moderator. Spain starts with almost zero $ & few resources in the game, as their Goldand foreign exchange reserves had been virtually wiped out by the ongoing civil war. New Spanish troop purchases and research are severely limited, mainly to conscripts for the remainder of the war. They used outdated weaponry and had to outsource for most of their military hardware in WW2.
-Pro-AXIS Turkey. Turkey is a Neutral, and must act as such. May not attack any countries until activated. Activated upon the capture of ALL capture of British territory in Egypt, Levant and Cyprus. The Turkish owned Bosporus is CLOSED to all traffic! New Turkish troop purchases and research are severely limited, mainly to conscripts for the remainder of the war. They used outdated weaponry and had to outsource for most of their military hardware in WW2. Turkey will start with much less $ and resources than the game allows.
-Strictly neutral Sweden.
-Vichy France. If set-up by the AXIS, a set amount of the French forces, (called ‘Vichy’ France) will become an AXIS ally (a German Protectorate). The western ALLIES may attack the ‘neutral’ Vichy France. For specifics about a proposed Vichy, look at the replies to this post and/ or message the game moderator.
-Portugal is an ALLIED member. Any attacks upon them is an attack on the ALLIES.
3. SERIOUSNESS. Sadly, players often quit CoW. Hopefully players here will remain in games because they’ll show serious intent. Indicate your interest in reply posts or message me in CoW. We will post the countries taken and available for the next game in reply post here below.
4. FAIR. These games should be low gold usage games. Some people WILL spend gold, however most are not here to win just by outspending others.
5. NO CHEESE! Acceptable ‘right of ways’ in our games are:
AXIS- Finland, Sweden (limited), Romania, Slovakia, Hungary and Bulgaria (not Spain).
ALLIES- Belgium, Holland, Norway, Portugal, Denmark, Finland (ALLIES for defense vs. Russia ONLY). Sweden- Germany (to play Hungary/ Slovakia), Finland for defense vs. Russian ONLY.
6. APPROPRIATE START:
-U.K. can immediately take Canada (1.6 million citizens in military on the ALLIED side), Iceland upon fall of Copenhagen.
-U.S.A. may take Cuba asap (an ALLIED member in 1941).
-Slovakia & Hungary. Hungary declared war against the Soviets on 27 June 1941 and had a the 209,000-man-strong Second Army & the Slovakians 2 divisions. Both fought the USSR as reluctant AXIS members. Both should be played by the Swedish player, as both in CoW are neutrals and NOT allied with the AXIS.
7. PERMANANCY. We are trying to create a base of players that will have fun from game to game. We’re trying to get a core of nice, ‘normal,’ serious players to play CoW with.
8. ADVICE/ SHARING/ TEACHING. We will always be glad to share CoW game advice, share our (limited) knowledge of game mechanics, and teach basic strategies to help create a fair & balanced gaming environment.
Rules:
-NO ROCKETS. Rockets were a terror weapon and are very over-valued in most games. They did miniscule industrial damage & virtually no troops were killed by them. Researching them for jets is ok.
-The only countries that are allowed to use nuclear bombers is the U.S.A. and Germany (others 1952 & 1953). -No nukes at enemies that are engaged in combat (collateral damage).
-No Nuclear subs or BBs. These are cold war era weapons (estimated 1950+).
-No personal insults please. Hatred of, and comments about one’s enemy is ok.
-Please don’t curse in the Newspaper.
-Player’s using dirty usernames will not be allowed.
REMINDERS:
-NO ROCKETS.
-You will be very welcome to our games. We will treat you with respect and honor.
-If you are defeated and if the victor desires that arrangement, you may continue the game as a conquered minor. Details to be arranged by the conqueror at that point.
- WE WILL RESTART a new game if the game is glitiching/ unplayable by anyone, players do not show up, drop, are very inactive, are uncooperative or under very strange circumstances.
-If a player wishes to surrender please make it clear in the Newspaper.
Please message me for next-game start times and a password. All games will be 10 player, free choice, 1939 games titled ‘AXIS vs ALLIES.’
GOALS & RULES:
1. REALISTIC WW2 PLAY.
2. CORRECT & FAIR SIDES.
3. SERIOUSNESS.
4. CORRECT ALLIANCES.
5. NO CHEESE!
6. APPROPRIATE START.
7. PERMANANCY.
8. ADVICE/ SHARING/ TEACHING.
EXPLANATION OF GOALS & RULES:
1. REALISTIC WW2 PLAY. Not an exact recreation of WW2, but following realistic possibilities from the 1939 start onwards.
-The ALLIES or Neutrals may not attack Neutrals unless to defend them from the AXIS or Soviets.
-Germany & the Soviets are initially allied.
-The U.S.A. is initially a Neutral and a strict Isolationist.
-Italy starts as a Neutral.
-France may not attack Germany proper until after the Phony War on day 18 (18th ‘turn’ as per the research chart day).
2. CORRECT ALLIANCES & COUNTRY SPECIFICS.
-ALLIES: U.K. + France. France & U.K are allied and should immediately share maps.
-AXIS: Initially Germany. Italy and Yugoslavia will join later.
-USSR. The Soviets sent communist troops to the Spanish Civil War, therefore Spain may do the same and send volunteers to Russia and not be officially at war with the USSR nor the ALLIES. Sweden may defend Finland against the USSR and again, not be at war with the Soviets.
Before the start of the game the Soviets and the Germans will have an agreement (Molotov-Ribbentrop) over the division of Poland, Finland, Romania, the Baltic States, etc. Afterwards the Soviets and the Germans are officially allied.
The USSR must wait until the Spring of 1942 to attack the AXIS (this is CoW Newspaper day 8 [day 23 by the research chart days]).
The Soviets are an eventual ALLIED side player. Historical claims: Finland (the Viipuri ONLY), Romania (Chisinau ONLY). Attacking Sweden, Norway, Bulgaria, etc., or attacking more than these provinces might make Russia an ENEMY of Sweden, Yugoslavia and/ or the ALLIES.
-U.S.A. The U.S. becomes ALLIED at the very end of day 7 (end of day 22 via the research chart- actually Dec.11, 1941), then may land troops at 06:00 game time turn 22(historically a 3 week ocean voyage to eastern hemisphere). The U.S. is restricted to pre-war navy of 1 active battleship and 3 mothballed/ inactive battleships. Not until the summer of 1941 (day 7 [day 22 by the research chart]) may the U.S. put their troops in the Atlantic, west Iceland (western ½ of the Atlantic). At that point the U.S. will actively defend their lend-lease to the U.K. This may require being at war with Germany.
The U.S. may take Iceland upon the fall of Copenhagen, but may not leave troops there until Germany declares war.
The U.S. may help take Canada for the U.K., including transferring regiments to the U.K. (day 4, as Canadians). Note that only 4 provinces in CoW may be transferred, and not until game day 7.
-Italy. Italy is a Neutral in 1939. The western ALLIES may not declare war on Italy unless Italy declares war on Greece, Portugal or Poland (or under other extreme circumstances). Italy will start with much less $, resources -especially Oil; they were restricted by a severe oil shortage in WW2.
IF the ALLIES take Rome OR they’ve lost their North African holdings AND the ALLIES take Sicily, Italy is done as an AXIS player. They switch to the ALLIED side, retaining just 3 regiments. Other troops disband and a few join Germany.
-Yugoslavia Neutral and is substituted for AXIS Romania. There are 1,224,691 Romanian soldiers that are strangely absent from CoW. If the Soviets declare war that activates Yugoslavia as an AXIS player, otherwise Yugo is activated 1 game day after Germany AXIS attacks Russia.
New Yugoslavian troop purchases and research are severely limited, mainly to conscripts for the remainder of the war. They used outdated weaponry and had to outsource for most of their military hardware in WW2. Yugoslavia will start with much less $ and resources than the game allows.
-Pro-AXIS Spain. Spain is Neutral, and must act as such. Activated upon the capture of Egypt, Levant & Cyprus (not counting Malta) & there is a CLEAR AXIS vs the British- talk to the game moderator. Spain starts with almost zero $ & few resources in the game, as their Goldand foreign exchange reserves had been virtually wiped out by the ongoing civil war. New Spanish troop purchases and research are severely limited, mainly to conscripts for the remainder of the war. They used outdated weaponry and had to outsource for most of their military hardware in WW2.
-Pro-AXIS Turkey. Turkey is a Neutral, and must act as such. May not attack any countries until activated. Activated upon the capture of ALL capture of British territory in Egypt, Levant and Cyprus. The Turkish owned Bosporus is CLOSED to all traffic! New Turkish troop purchases and research are severely limited, mainly to conscripts for the remainder of the war. They used outdated weaponry and had to outsource for most of their military hardware in WW2. Turkey will start with much less $ and resources than the game allows.
-Strictly neutral Sweden.
-Vichy France. If set-up by the AXIS, a set amount of the French forces, (called ‘Vichy’ France) will become an AXIS ally (a German Protectorate). The western ALLIES may attack the ‘neutral’ Vichy France. For specifics about a proposed Vichy, look at the replies to this post and/ or message the game moderator.
-Portugal is an ALLIED member. Any attacks upon them is an attack on the ALLIES.
3. SERIOUSNESS. Sadly, players often quit CoW. Hopefully players here will remain in games because they’ll show serious intent. Indicate your interest in reply posts or message me in CoW. We will post the countries taken and available for the next game in reply post here below.
4. FAIR. These games should be low gold usage games. Some people WILL spend gold, however most are not here to win just by outspending others.
5. NO CHEESE! Acceptable ‘right of ways’ in our games are:
AXIS- Finland, Sweden (limited), Romania, Slovakia, Hungary and Bulgaria (not Spain).
ALLIES- Belgium, Holland, Norway, Portugal, Denmark, Finland (ALLIES for defense vs. Russia ONLY). Sweden- Germany (to play Hungary/ Slovakia), Finland for defense vs. Russian ONLY.
6. APPROPRIATE START:
-U.K. can immediately take Canada (1.6 million citizens in military on the ALLIED side), Iceland upon fall of Copenhagen.
-U.S.A. may take Cuba asap (an ALLIED member in 1941).
-Slovakia & Hungary. Hungary declared war against the Soviets on 27 June 1941 and had a the 209,000-man-strong Second Army & the Slovakians 2 divisions. Both fought the USSR as reluctant AXIS members. Both should be played by the Swedish player, as both in CoW are neutrals and NOT allied with the AXIS.
7. PERMANANCY. We are trying to create a base of players that will have fun from game to game. We’re trying to get a core of nice, ‘normal,’ serious players to play CoW with.
8. ADVICE/ SHARING/ TEACHING. We will always be glad to share CoW game advice, share our (limited) knowledge of game mechanics, and teach basic strategies to help create a fair & balanced gaming environment.
Rules:
-NO ROCKETS. Rockets were a terror weapon and are very over-valued in most games. They did miniscule industrial damage & virtually no troops were killed by them. Researching them for jets is ok.
-The only countries that are allowed to use nuclear bombers is the U.S.A. and Germany (others 1952 & 1953). -No nukes at enemies that are engaged in combat (collateral damage).
-No Nuclear subs or BBs. These are cold war era weapons (estimated 1950+).
-No personal insults please. Hatred of, and comments about one’s enemy is ok.
-Please don’t curse in the Newspaper.
-Player’s using dirty usernames will not be allowed.
REMINDERS:
-NO ROCKETS.
-You will be very welcome to our games. We will treat you with respect and honor.
-If you are defeated and if the victor desires that arrangement, you may continue the game as a conquered minor. Details to be arranged by the conqueror at that point.
- WE WILL RESTART a new game if the game is glitiching/ unplayable by anyone, players do not show up, drop, are very inactive, are uncooperative or under very strange circumstances.
-If a player wishes to surrender please make it clear in the Newspaper.
Please message me for next-game start times and a password. All games will be 10 player, free choice, 1939 games titled ‘AXIS vs ALLIES.’