The diplomatic side of Call of War has always been a simple matter. However, I propose that you can have more complex diplomatic relations.
Peace Treaty: During a war you have to propose a peace treaty in order to end the war. If the both sides of the war has not made much progress during the war. Both sides will get to decide on the terms of the treaties. If one side captures a majority of its core province cities , then the winning side will get to discuss the terms themselves. Terms can include annexation, puppet states, territory, payment, etc. An AI nation will automatically accept the treaty if the player controls a majority of its cities. If the average morale of a country goes below 60% then the peace treaty will be automatically accepted if offered.
Defense Pact:
Numerous countries can sign a pact with each other pledging to defend each other. If one country in the pact is attack. Then war is declared automatically not the attacker. All countries in a defense pact will have right of the way relations. The members of the pact can decide how long the pact lasts. It can last at max for 10 days.
Non Aggression Pact:
A non aggression pact will promise that both countries don't attack each other. However, if one country does attack another, the popularity of the country will be ruined. This pact can last from 1 to 10 days.
Puppet States:
A puppet state can be created if a peace treaty is signed between the victor and the loser. Another way it can be obtained is if you extend this offer to an AI or player country that borders you. For AI they will accept this offer automatically if you have an army that is more powerful. If you extend the offer to player it will be up to them to accept.The puppet state can be player controlled depending on whether the player it's an AI country or a player country. A puppet state will count towards a player's victory points. Also, the puppet state will have a share map relation with the owner. The owner can also demand tribute and place army restrictions onto the puppet states. A puppet state will become independent if the owner is conquered by another country.
Annexion:
Annexion is similar to Puppet States. It can be obtained in two different ways. You will control a country directly through Annexation. The military will be surrendered and controlled by you. However, all province morale will drop by 60% for all provinces, this can present the possibility of numerous revolts.
Lend and Lease:
Lend and Lease will allow countries to receive units from a certain country. However, the manufacturer can only lend the country 5 units per day.
Peace Treaty: During a war you have to propose a peace treaty in order to end the war. If the both sides of the war has not made much progress during the war. Both sides will get to decide on the terms of the treaties. If one side captures a majority of its core province cities , then the winning side will get to discuss the terms themselves. Terms can include annexation, puppet states, territory, payment, etc. An AI nation will automatically accept the treaty if the player controls a majority of its cities. If the average morale of a country goes below 60% then the peace treaty will be automatically accepted if offered.
Defense Pact:
Numerous countries can sign a pact with each other pledging to defend each other. If one country in the pact is attack. Then war is declared automatically not the attacker. All countries in a defense pact will have right of the way relations. The members of the pact can decide how long the pact lasts. It can last at max for 10 days.
Non Aggression Pact:
A non aggression pact will promise that both countries don't attack each other. However, if one country does attack another, the popularity of the country will be ruined. This pact can last from 1 to 10 days.
Puppet States:
A puppet state can be created if a peace treaty is signed between the victor and the loser. Another way it can be obtained is if you extend this offer to an AI or player country that borders you. For AI they will accept this offer automatically if you have an army that is more powerful. If you extend the offer to player it will be up to them to accept.The puppet state can be player controlled depending on whether the player it's an AI country or a player country. A puppet state will count towards a player's victory points. Also, the puppet state will have a share map relation with the owner. The owner can also demand tribute and place army restrictions onto the puppet states. A puppet state will become independent if the owner is conquered by another country.
Annexion:
Annexion is similar to Puppet States. It can be obtained in two different ways. You will control a country directly through Annexation. The military will be surrendered and controlled by you. However, all province morale will drop by 60% for all provinces, this can present the possibility of numerous revolts.
Lend and Lease:
Lend and Lease will allow countries to receive units from a certain country. However, the manufacturer can only lend the country 5 units per day.