Some suggestions.
Some of my arguments seem to benefit the defender and i think it should. I know people will argue that is bad to give tools to people that like to turtle down and just defend the cities with all they have without attacking, but if you have some experience on this game, you can't win the game by just defending.
Also is important to note that the attacker is usually the stronger nation and the one that has the element of surprise, so I think is important to benefit the defenders a bit more.
1) Hospitals: There should be hospitals in the game, this benefits the defender since they will be closer to a hospital, the strength regeneration of units is horrible but acceptable if we would have the tools to make hospitals.
Some argue that the game assumes that every unit has their own field hospital, that's all fine and dandy but in real life city/town hospitals were also used and more effective than a field hospital.
2) Strength regeneration per hour: It would be better if units regenerate per hour instead of at DAYCHANGE, since it creates some silly situations, for example, my units could have been inside my territory for 23 hours but at the last hour of the day they enter enemy territory. They wasted 23 hours that don't count them towards healing. So healing should be per hour instead of at DAYCHANGE.
3) Retreat function: Its funny how moderators of forums keep comparing stuff to real life but then you don't have of the most basics strategies in war, retreating. I don't think i need to explain why this needs to be in the game.
4) Fire control for planes: As you know, artillery and submarines have fire control settings. Planes should have this as well.
So we have the following choices, Air to air only, Air to ground only, default attack everything, don't attack anything.
Because i think i have seen fighters attack ground units inside the patrol when i'm just trying to scout.
5) Match finder: Im a bit disappointed 4x speed games are that rare, i see that this game is a bit faster than Conflict of Nations, so a x2 speed would be nice to play.
6) Being able to regroup planes mid air: Would be nice if you can regroup different stacks of airplanes while they are in the air, so you don't have to go back refuel to do so.
7) Give target priorities to ranged units (including planes): When you shoot an enemy stack with artillery or planes, being able to give damage priority to the enemy ordinance infantry, infantry, armored vehicles, submarines over ships,etc
8 ) In real war, armies were always trying to avoid getting encircled because the supplies wouldn't reach them, since the game doesn't simulate supply lines, would be nice that if a unit is surrounded by enemy territory and the territory you have is not connected to a city, suffer a defense penalty.
Some of my arguments seem to benefit the defender and i think it should. I know people will argue that is bad to give tools to people that like to turtle down and just defend the cities with all they have without attacking, but if you have some experience on this game, you can't win the game by just defending.
Also is important to note that the attacker is usually the stronger nation and the one that has the element of surprise, so I think is important to benefit the defenders a bit more.
1) Hospitals: There should be hospitals in the game, this benefits the defender since they will be closer to a hospital, the strength regeneration of units is horrible but acceptable if we would have the tools to make hospitals.
Some argue that the game assumes that every unit has their own field hospital, that's all fine and dandy but in real life city/town hospitals were also used and more effective than a field hospital.
2) Strength regeneration per hour: It would be better if units regenerate per hour instead of at DAYCHANGE, since it creates some silly situations, for example, my units could have been inside my territory for 23 hours but at the last hour of the day they enter enemy territory. They wasted 23 hours that don't count them towards healing. So healing should be per hour instead of at DAYCHANGE.
3) Retreat function: Its funny how moderators of forums keep comparing stuff to real life but then you don't have of the most basics strategies in war, retreating. I don't think i need to explain why this needs to be in the game.
4) Fire control for planes: As you know, artillery and submarines have fire control settings. Planes should have this as well.
So we have the following choices, Air to air only, Air to ground only, default attack everything, don't attack anything.
Because i think i have seen fighters attack ground units inside the patrol when i'm just trying to scout.
5) Match finder: Im a bit disappointed 4x speed games are that rare, i see that this game is a bit faster than Conflict of Nations, so a x2 speed would be nice to play.
6) Being able to regroup planes mid air: Would be nice if you can regroup different stacks of airplanes while they are in the air, so you don't have to go back refuel to do so.
7) Give target priorities to ranged units (including planes): When you shoot an enemy stack with artillery or planes, being able to give damage priority to the enemy ordinance infantry, infantry, armored vehicles, submarines over ships,etc
8 ) In real war, armies were always trying to avoid getting encircled because the supplies wouldn't reach them, since the game doesn't simulate supply lines, would be nice that if a unit is surrounded by enemy territory and the territory you have is not connected to a city, suffer a defense penalty.
The post was edited 5 times, last by Seigaku ().