Doctrines

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    • For me allies is the worst doctrine.
      And The player who i fear the most like the comintern over the other doctrines.

      I think the problem is that ppl usually instead of adapting their playstile to the doctrine, they try to adapt their doctrine to their playstile.

      Some ppl say allies is the worst, other comintern, other says is pan-asia. But overall when a doctrine is used how is suposed to be, all of them are monsters in their own way.
      "Si crees que esto tendrá un final feliz, es que no has estado prestando atención"
    • whowh wrote:

      BrutusTrump wrote:

      No, Karl tells the truth sometimes.
      ***Karl is removed from all political elections for having an ounce of goodness in him***
      who said i was good? You dont know just how much of a villain i am.
      "In my humble opinion, on the subject matter, topic and content discussed beforehand; I would like to humbly propose, convey my idea on the subject and remark; this, with the help of the afforementioned post" - Karl von Krass

      "The Golden Spire is looking for members, Anyone with good sense of game mechanics and a discord account can apply"

      Secretary of Nova0213
    • The Pan Asian Doctrine is the best if it is in the hands of a good player. All of the pros can only be exploited if you know what you’re doing. The speed, terrain boost, and view range boost are overpowering in the hands of a good player. I feel like the Allies doctrine is more of a neutral doctrine. The pros and cons are somewhat smaller. The research, upgrade, and production boosts help a little, yes. The speed reduction isn’t as devastating as the other doctrine’s cons are. The Axis Doctrine is overpowering at first, but will lose in the long game. The Axis have to gain territory quickly, or they’re going to lose. Comintern is the opposite of Axis. It loses in the short term, but wins in the long run. It can produce more units, which ultimately leads to victory.
      WHOS GONNA CARRY THE BOATS?
      WHOS GONNA CARRY THE LOGS?
      THEY DON'T KNOW YOU SON!

      - David Goggins
    • Bombers are not good against good very active players, interceptors are the only solution in a lot of cases, also anti air are very hard counter against planes. Making bombers very situational but not good to destroy larger stacks of units.
      [list][/list]Research is not that good either, remember, more lvl of a unit, slower it will produce, for this reason theres intances were i do not research anything.

      Also reduced production times are not that good once you can spam a lot of production building.

      Dont get me wrong, allies are not bad but i feel they lack something.
      "Si crees que esto tendrá un final feliz, es que no has estado prestando atención"
    • Ivan Bukovec wrote:

      Best doctrine is pan asia, followed by axis then allies and comintern as the worst. The advantage you get from pan asia vs human opponents is huge and you can hardly counter it.
      I fully agree, but you Ivan are thinking top level, I think across the different skill levels Comintern would perform quite... average. You still have that straight-up fight advantage and every newbie uses heavy tanks, so they pretty OP on Clash.;D
      "In CoW, don't stamp on things before looking. Rakes are everywhere!"

      "Don't underestimate noobs; if they don't know what they're doing, how can you?"

      Hornetkeeper
    • whowh wrote:

      Meh. You know the difference between good and bad. Therefore you are a bad politician.
      There is no such thing as "good or bad" since whatever you think is right is right. If one thinks the sky is pink, it is pink. If one thinks robberies are good, it is good. If @whowh thinks @Karl von Krass is a bad politican, Karl is a bad politican.

      To me, Pan Asian is best doctrine. It gives speed advantage, so if used wisely, the opposition becomes garbage. Interceptors and bombers have longer range, use it to your advantage by launching them from as far away as possible. Arty also has longer range, stay out of range of other doctrines' arty and fire, without sustaining damage. Use speed to outrun others, and go through a joyride through enemy territory, with commandos or mot.in, which will force them to pull back some troops from the frontline to recapture territory. Really, just use your brain, and Pan is the best.
      If you say there are no limits in the world, why do you say to keep trying until you get something right? There is no limit of wrong answers, you're wasting your life away for a goal you can never reach. :00002178:

      -Alexandera Nevsky
    • vietcong2005 wrote:

      Last Warrior wrote:

      vietcong2005 wrote:

      I was ahead of him in levels. Comintern doctrine is just straight up terrible. In late game when you have a large economy it won't matter if troops are more expensive. You will have the capability to produce them. The Comintern doctrine is only good in mid game. In late game and early game it's terrible.
      In late game it is only matter of large economy, and with comintern you can have 20% more troops, while they only 10% less power, but same HP's with allies, while nearby 20% less power, but only 10% less HP as axis, while 10% less power, but 10% more HP's as asian.So late game is comintern time...

      The clue is: other doctrin mostly kill comintern before it can dominate.
      Comintern does not dominate at all. I don't know why they created such a terrible doctrine in the first place.
      if you choose Alberta in World At War and you make sure no one attacks you, you can have 125 (if u are countinusely active) units at day 4
    • Hemzed The Sultan wrote:

      this is going to sound generic but I would say it. really doesn't matter what doctrine you choose your diplomacy skill and economic skill. matter much more than any doctrine. I would say good player is player that can play on all doctrines and still dominate maps just my 2 cents.
      YES - there is no doctrine that will help you when you send a stack of armor into mountains or cities occupied by militia/infantry with AT supported by arty. Or when you send out an Aircraft Carrier and Battleship with no Destroyer escort. Or when you send convoy after convoy across an ocean alone - into my subs. Or when you notice your ally hasn't built any industry and it is day 8. Bad play is bad play - Doctrines do not matter at that point.
      "Es gibt keine verzweifelten Lagen, es gibt nur verzweifelte Menschen" - There are no desperate situations, there are only desperate people.
      General Heinz Guderian (Schneller Heinz)

      Kenny says - You've got to know when to hold 'em, Know when to fold 'em, Know when to walk away And know when to run