Game balancing of historic scenarios is just plain wrong. If you make weaker countries stronger, and stronger countries weaker, then aside from the map it is not historic is it? You reduce the challenges faced by weaker countries and frustrate the stronger ones by giving tiny countries on their borders large armies, ships and planes that they never had, or could possibly support even if they could produce them. Most people I talk to on here want historical accuracy to see if they can do better with what was available at the time. Make a new game that is non-historic and balanced if you want, but don't turn your historical games into something they are not and still call them that. It is bad enough that countries like Britain, Japan, and the USA start the so called 'historic' world game with Battleships and carriers but no level 3 naval bases that built them, and bombers also magically built without any level 2 airbases at the start. I was seriously thinking of working for your company but I am having second thoughts. I would change, improve, and scrap a lot of things you have in your Call of War games, and make you way more money selling gold, but since I can't even open my favorite games at the moment (which are unarguably the best online I've judged so far) like so many others who have had the same problem dating back years, and other serious glitches that still exist that you claim fixed, I'll withdraw my offer for the time being. No good attaching a horse to a burning wagon. Don't get me wrong. I don't see flames or even smell smoke yet. Bytro is still my first choice out of all the other companies I've checked out for a variety of reasons, but that won't last long if I see your organisation has been, "Shall we say,compromised?" Hope not. Living and working in Hamburg would be awesome (I have many friends in Europe who enjoy my books) so give me a shout if you're not too scared. On a side note, More or less as a hobby over the years, I've designed other games of war, comedic economic games, and political ones as well. All play tested for decades and therefore perfected and ready for electronic assimilation.
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