Doctrines of the Titans- the solution

    This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

    • A is the most likely, the British public would have literally thought to their last dying breath, they hated the fascists, B could be possible but unlikely, there were plans to evacuate the Royal Family to Canada. And C Churchill wouldn't have done that, he could have been pushed out of office, as many British politicians (the more powerful one's) wanted to give up, anyway this would have never happened as the Kriegsmarine (German navy) was either 1/8 or 1/16 of the Royal Navy, and they would have had to destroy the RAF which they could have if it wasn't for Hitlers terrible decision to stop bombing airfields and to start bombing cities
      President of The Forum.

      (As elected October 2023).

      Can be found on Call of War itself as "Zaktty".
    • What Option should be implemented? 8
      1.  
        Implement new British & French Doctrines (2) 25%
      2.  
        Implement just a british doctrine (0) 0%
      3.  
        Implement just a french doctrine (0) 0%
      4.  
        Implement a combined British and French doctrine (1) 13%
      5.  
        Don't do any of the above (5) 63%
      I know this thread has been dead for a while now, but I thought of some ideas while it was on my mind.

      It also dawned on me that as much as I feel these doctrines should be added, it's hard to do so in a historically accurate way that would actually help/change the game.

      Anyway here are my ideas:

      Commonwealth:

      Option 1:
      -25% Research Time
      +15% Health
      -20% Resource production and/or +25% Upkeep

      I am not sure if the 20% reduction in resources is a bit too punishing, but I think that increasing upgrade costs would be worse, maybe it should be a 15% or 10% reduction, I also think that the Upkeep cost would not be a big enough penalty.

      Commonwealth would also come with early access to Commandos, Paratroopers, Artillery, and possibly espionage and bonuses to those units

      Entente (Pan French):
      -25% Construction time
      - Maybe an extra construction space (so you could have 2 buildings being constructed at a time in cities)
      -15% Sight range
      +25% Research time
      - Alternatively, All Entente doctrine units get 25% more defence strength when fighting (the opposite of attacking damage)

      The problem is that construction isn't really very important, but if you required higher-level buildings for higher-level units, then this doctrine would have something going for it, but I hated that system.

      3rd & 4th Options:
      There are 2 other options, option 3: to combine these doctrines into one doctrine called "Colonial/Empires", where most air and sea sprites could be British and some land sprites for France/ because the later level stuff for the french research tree would be lacking since France capitulated. Or Option 4 which is no new doctrines and just new research trees and sprites for British and French Units.

      Please post feedback.
      President of The Forum.

      (As elected October 2023).

      Can be found on Call of War itself as "Zaktty".
    • I dislike option 3/4 for a number of reasons, among others because the French Navy and particularly the British Army played a major role in WW2. The British Army a greater role than the French Army; Somau S35s would be out of place at El Alamien.
      And because the Allied doctrine nominally represents Britain and the US. The thumbnails for the battleship and fighter, and rocket arty and commandoes, are all British. Some units, like Bishop SP Arty, Achilles (M10) TD, and Land Mattress, are British design (in Achilles' case, based on US design).
      Moreover, a lot of things on the Allied tree, like the Sherman Tank or the P-40, were used by both the US and British Empire. That they use the names and M-numbers implies this. That would complicate things.

      I would vote to add a British doctrine, but four doctrines seems good. I'm pretty sure Bytro doesn't need it, however for the sake of discussion:
      - Commonwealth would need navy and air buffs. I'd suggest on fighters and heavy bombers. The navy buffs should cover battleships and cruisers IMO as these were historically the RN's strengths.
      - Medium tanks ought to be available on day 3 at latest but may be worse than others (IRL British many tanks were pretty good, but the popular narrative is otherwise)
      - Mechanised infantry early.

      I've even got a list of units down if you're interested.
      Aeroplanes are interesting toys but of no military value.
      — Marshal Foch

      A pretty mechanical toy [...] the war will never be won by such machines.
      — Lord Kitchener, on tanks

      The post was edited 1 time, last by Lord Crayfish ().

    • I would be interested in the unit list if you don't mind.

      Well, the best idea is to look at what the British did best in the war:
      • The Navy
      • Espionage
      • Aircraft production - spitfires & Hurricanes, lancasters, the first jet, plane production was the country's biggest industry
      • Artillery - the British artillery doctrine
      • Volunteers and subjects from the colonies
      • Tanks - Churchill MkIV, Crusader, the Commet
      And then also look at what Britain was bad at during the war
      President of The Forum.

      (As elected October 2023).

      Can be found on Call of War itself as "Zaktty".
    • Though the British were great at a coordinated, planned attack against fixed positions, they were notably bad in the exploit phase. There are many anecdotes, when US and British troops worked together, how American soldiers where flabbergasted how, when a first success was achieved and the troops could move on, then British troops wanted to have a cup of tea first. Of course these are anecdotes, but I think the examples are plenty that the British land army wasn't very good in a quick-moving war: being trumped in Africa time after time again by the (relatively) tiny Africa Corps; losing the race to Messina against the Americans on Sicily despite having the shorter route; the many flaws and delays in the XXX corps advance to the encircled paratroopers at Arnhem, the list goes on.

      The best way to represent this in the game would probably be a speed debuff; but the existing "Allies" doctrine already has it. I'd suggest "taking" it from there and give the "American" doctrine a different debuff; but unfortunately, this speed debuff also makes the Allied navy the worst one among the doctrines (there's no terrain or province ownership at sea to create other differences), which is exactly what you DON'T want for the British. Maybe this could be translated to something else, like a 60% (instead of usual 50%) speed penalty in enemy terrain?

      I absolutely don't agree with your assessment of British armor, and neither did the commanders at the time. Tank commanders were told to avoid direct confrontations with German tanks after they were usually ass-kicked; doctrine was to have tank destroyers deal with enemy (medium and heavy) tanks. None of the tanks you mention were any match to their German contemporaries, let alone the Soviet designs which they never fought. "Underpowered and undergunned" seems to be the verdict of most historians.
      When the fake daddies are curtailed, we have failed. When their roller coaster tolerance is obliterated, their education funds are taken by Kazakhstani phishers, and their candy bars distributed between the Botswana youth gangs, we have succeeded.
      - BIG DADDY.
    • K.Rokossovski wrote:

      Though the British were great at a coordinated, planned attack against fixed positions, they were notably bad in the exploit phase. There are many anecdotes, when US and British troops worked together, how American soldiers where flabbergasted how, when a first success was achieved and the troops could move on, then British troops wanted to have a cup of tea first. Of course these are anecdotes, but I think the examples are plenty that the British land army wasn't very good in a quick-moving war: being trumped in Africa time after time again by the (relatively) tiny Africa Corps; losing the race to Messina against the Americans on Sicily despite having the shorter route; the many flaws and delays in the XXX corps advance to the encircled paratroopers at Arnhem, the list goes on.

      The best way to represent this in the game would probably be a speed debuff; but the existing "Allies" doctrine already has it. I'd suggest "taking" it from there and give the "American" doctrine a different debuff; but unfortunately, this speed debuff also makes the Allied navy the worst one among the doctrines (there's no terrain or province ownership at sea to create other differences), which is exactly what you DON'T want for the British. Maybe this could be translated to something else, like a 60% (instead of usual 50%) speed penalty in enemy terrain?

      I absolutely don't agree with your assessment of British armor, and neither did the commanders at the time. Tank commanders were told to avoid direct confrontations with German tanks after they were usually ass-kicked; doctrine was to have tank destroyers deal with enemy (medium and heavy) tanks. None of the tanks you mention were any match to their German contemporaries, let alone the Soviet designs which they never fought. "Underpowered and undergunned" seems to be the verdict of most historians.
      I do agree, another defeat that should have been a victory would have been the Battle of Crete, where the British commanding officer underestimated German paratroopers, and the army was also disorganised and tired (which to be fair was uncharacteristic of the British army with its rigid social class), so maybe there could be a way to implement this?

      I will, however, defend British tanks (partially).

      The best British tanks of the war were the Valentine, Churchill, Cromwell, and Comet. The Valentine was a reliable, heavily armoured infantry-support tank used successfully in the desert and by the Red Army as a light tank. The Churchill had heavy armour and good off-road capability, making it well-suited for close-quarters fighting in urban areas. The Cromwell was a fast, manoeuvrable tank with a powerful gun, making it ideal for tank-to-tank combat. The Comet was an improved version of the Cromwell with a more powerful gun.

      However, not all British tanks were as good as these four. The Matilda, for example, was slow and had weak armor. The Crusader was also slow and had a weak gun. The A13 series of tanks, which included the Covenanter, Crusader, and Challenger, were all plagued by reliability problems.

      Overall, British tanks in World War II were a mixed bag. Some were very good, while others were not so good. The best British tanks were able to hold their own against German tanks, but the British tank force as a whole was not as effective as it could have been.

      Here is a table comparing the main British tanks of World War II:

      Tank:Armour: Armament:Speed:Reliability: Notes:
      Valentine76mm40mm gun24 mphGoodInfantry support tank, but under-gunned
      Churchill102mm75mm gun15 mphFairClose-quarters combat tank, not suited to mobile warfare
      Cromwell76mm75mm gun35 mphGoodTank-to-tank combat tank, but weaker amour and guns than their adversaries
      Comet102mm77mm gun35 mphGoodImproved version of the Cromwell, but also has some of the flaws
      Matilda76mm2-pounder gun15 mphPoorSlow and weak armor
      Crusader76mm40mm gun30 mphPoorSlow and weak gun, but fast

      So I'll give you the "under-armoured, under-gunned" quote.

      Basically, I don't think British tanks were great, but they could hold their own.

      And I also think that an increased speed penalty on enemy territory would be a very good idea.
      President of The Forum.

      (As elected October 2023).

      Can be found on Call of War itself as "Zaktty".
    • Zaktty wrote:

      I would be interested in the unit list if you don't mind.
      Hier is het. Click to expand:
      Display Spoiler

      Commonwealth Doctrine

      Infantry Tree

      Militia - by year
      Infantry - by year
      Motorised infantry - by year
      Mechanised infantry - by year
      Commandoes
      ???, SAS?
      Paratroopers
      ????

      Ordnance Tree

      Anti-tank
      lvl.1 OQF 3-pdr
      lvl.2 OQF 2-pdr
      lvl.3 QF 75mm gun
      lvl.4 OQF 6-pdr
      lvl.5 17pdr 3in gun

      Artillery
      lvl.1 18-pdr gun
      lvl.2 4.5in medium field gun
      lvl.3 OQF 25-pdr
      lvl.4 BL 8in Mk VI
      lvl.5 BL 5.5in gun
      lvl.6 BL 7.2in gun
      SP artillery
      lvl.1 Bishop
      lvl.2 Priest
      lvl.3 Sexton
      lvl.4 ????
      lvl.5 ????

      Anti-air
      lvl.1 QF 2-pdr pom-pom
      lvl.2 Bofors 40mm
      lvl.3 QF 3.7in AA
      ???
      SP Anti-air
      ????

      Tanks Tree

      Armoured car
      lvl.1 Rolls-Royce Armoured Car
      lvl.2 Morris CS9
      lvl.3 Daimler Dingo
      lvl.4 Ferret Armoured Car
      lvl.5

      Light tank
      lvl.1 Cruiser Mk.I
      lvl.2 Covenanter
      lvl.3 Crusader
      lvl.4 Cromwell
      lvl.5 Comet
      Medium tank
      lvl.1 Vickers Medium II
      lvl.2 Matilda II
      lvl.3 Valentine
      lvl.4 Valiant
      lvl.5 Centurion
      lvl.6 Chieftain
      OR (As in Comintern, cruiser tanks appear on both medium and light tank trees)
      Light tank
      lvl.1 Cruiser Mk.I (Or Vickers Mk. VI)
      lvl.2 Covenanter
      lvl.3 Crusader
      lvl.4 Tetrarch/Harry Hopkins
      lvl.5 Comet
      Medium tank/
      lvl.1 Vickers Mk.II/Matilda I
      lvl.2 Matilda II
      lvl.3 Valentine
      lvl.4 Cromwell
      lvl.5 Centurion
      lvl.6 Chieftain

      Heavy tank
      lvl.1 TOG II
      lvl.2 Churchill
      lvl.3 Black Prince
      lvl.4 Conqueror
      Tank destroyer
      lvl.1 Deacon
      lvl.2 Archer
      lvl.3 Achilles
      lvl.4 Challenger
      lvl.5
      lvl.6 Tortoise

      Air Tree

      Interceptor
      lvl.1 Hawker Hart
      lvl.2 Hawker Hurricane
      lvl.3 Supermarine Spitfire Mk.I
      lvl.4 Supermarine Spitfire Mk.X
      lvl.5 Hawker Typhoon
      lvl.6 Gloster Meteor
      lvl.7 De Havilland Vampire
      Tactical bomber
      lvl.1 Bristol Blenheim
      lvl.2 Handley Page Hampden
      lvl.3 Vickers Wellington
      lvl.4 De Havilland Mosquito
      lvl.5 ??
      lvl.6 ??
      lvl.7 English Electric Canberra
      Attack Bomber
      lvl.1 Vickers Vildebeest
      lvl.2
      lvl.3 Bristol Beaufighter
      lvl.4 De Havilland Mosquito
      lvl.5 Hawker Tempest
      Strategic bomber
      lvl.1
      lvl.2 Short Stirling
      lvl.3 Avro Lancaster
      lvl.4 Handley-Page Halifax
      lvl.5 Avro Lincoln
      lvl.6 Handley-Page Victor
      lvl.7 Avro Vulcan
      Naval bomber
      lvl.1 Short Singapore
      lvl.2 Fairey Swordfish
      lvl.3 Bristol Beaufort
      lvl.4 Short Sunderland
      lvl.5 Fairey Firefly
      lvl.6 Hawker Sea Fury
      lvl.7 Avro Shackleton

      Naval Tree

      Destroyer
      lvl.1 Town-class
      lvl.2 A class
      lvl.3 Tribal class
      lvl.4 C class
      lvl.5 Hunt class
      lvl.6 Daring class
      Cruiser
      lvl.1 Leander class
      lvl.2 Dido class
      lvl.3 York class
      lvl.4 County class
      lvl.5 Fiji class
      lvl.6 Tiger class
      Battleship
      lvl.1 Iron Duke class
      lvl.2 Queen Elizabeth class
      lvl.3 HMS Hood/Admiral class
      lvl.4 Nelson class
      lvl.5 King George V class
      lvl.6 Vanguard class
      Aircraft Carrier
      lvl.1 Courageous class
      lvl.2 Hermes class
      lvl.3 Ark Royal
      lvl.4 Illustrious class
      lvl.5 Implacable class
      lvl.6 Colossus class
      Transport
      lvl.1 SS Ranchi
      lvl.2 SS Cathay
      lvl.3 HMS Rawalpindi
      lvl.4 HMS Jervis Bay


      Secret Tree

      Rocket artillery
      lvl.1 ???
      lvl.2 Land mattress
      SP Rocket artillery
      ????
      Railway Gun
      BL 14in gun
      Flying Bomb
      Rocket
      ????
      Nuclear Bomber
      lvl.1 Avro Lincoln
      lvl.2 Handley-Page Victor
      lvl.3 Avro Vulcan
      Nuclear Rocket
      ????
      Aeroplanes are interesting toys but of no military value.
      — Marshal Foch

      A pretty mechanical toy [...] the war will never be won by such machines.
      — Lord Kitchener, on tanks
    • Zaktty wrote:

      So I'll give you the "under-armoured, under-gunned" quote.
      Exactly (although my quote was "under-powered", not "under-armoured"). No reason to buff them. Much can be said about all those designs, but I'll give you just one observation: The Comet tank was the first British tank who could match the Panther (German medium tank) on the battlefield. It was introduced in january 1945. The Panther was introduced in early 1943.
      When the fake daddies are curtailed, we have failed. When their roller coaster tolerance is obliterated, their education funds are taken by Kazakhstani phishers, and their candy bars distributed between the Botswana youth gangs, we have succeeded.
      - BIG DADDY.