What branch of the military do you invest in the most in Call of War? Please explain your reason.
Which Branch Do You Invest in the Most?
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It varies. I like having a strong army that soaks up damage and covers land while my air forces does the damage dealing.
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I'm definitely army. Air force can be taken care of with anti air, and while navy is something important, I usually just get large stacks of battleships, top level destroyers to detect subs, and mostly use them to escort convoys. Missiles are useless if you have brains, keep your army in small stacks and delay then strike a target so they need quite a lot of shots to take down all units. Usually, I have a stack of Mot. infantry, Heavy/Medium tank, and mobile AA, if important, no more than 2x the unit. Also, paratroopers and commandos for stealth and capital steal.If you say there are no limits in the world, why do you say to keep trying until you get something right? There is no limit of wrong answers, you're wasting your life away for a goal you can never reach.
-Alexandera Nevsky -
i choose everything, COMBINED-ARMS ROCKS!!"In my humble opinion, on the subject matter, topic and content discussed beforehand; I would like to humbly propose, convey my idea on the subject and remark; this, with the help of the afforementioned post" - Karl von Krass
"The Golden Spire is looking for members, Anyone with good sense of game mechanics and a discord account can apply"
Secretary of Nova0213 -
I agree with you Karl but I think Army is the most Important because that is where you do the conquering on Land, obviously it helps to have air and naval superiority (it can decide wars) but the army is the most important simply for the reason that you conquer Land not the Air or Sea.
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AstonJamerson wrote:
I agree with you Karl but I think Army is the most Important because that is where you do the conquering on Land, obviously it helps to have air and naval superiority (it can decide wars) but the army is the most important simply for the reason that you conquer Land not the Air or Sea.
"In my humble opinion, on the subject matter, topic and content discussed beforehand; I would like to humbly propose, convey my idea on the subject and remark; this, with the help of the afforementioned post" - Karl von Krass
"The Golden Spire is looking for members, Anyone with good sense of game mechanics and a discord account can apply"
Secretary of Nova0213 -
If you're a landlocked country, of course you wouldn't invest in navy. If you're fighting someone across the ocean from you, you'd invest in navy more than you would army. It all depends on the situation.WHOS GONNA CARRY THE BOATS?
WHOS GONNA CARRY THE LOGS?
THEY DON'T KNOW YOU SON!
- David Goggins -
Alexandera Nevsky wrote:
I'm definitely army. Air force can be taken care of with anti air,
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whowh wrote:
Alexandera Nevsky wrote:
I'm definitely army. Air force can be taken care of with anti air,
"In my humble opinion, on the subject matter, topic and content discussed beforehand; I would like to humbly propose, convey my idea on the subject and remark; this, with the help of the afforementioned post" - Karl von Krass
"The Golden Spire is looking for members, Anyone with good sense of game mechanics and a discord account can apply"
Secretary of Nova0213 -
Most important is air branch and secret branch. Armor and arty branch is somewhat important, in naval you just need subs. Inf branch is worthless
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BrutusTrump wrote:
If you're a landlocked country, of course you wouldn't invest in navy. If you're fighting someone across the ocean from you, you'd invest in navy more than you would army. It all depends on the situation.
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I usually play as an island country in 100p world war. I always build up a large fleet of submarines, destroyers, battleships, naval bombers, carriers, and crusiers.
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Army because you cannot hold ground without them. The only way a player may focus on air and naval forces when the player is using an island nation. Therefore, I stand with army! Thank you for reading my asnwer.
Also, if I were using an island nation I'd shy away from artillery. Battleships can bombard and are way powerful therefore the use of artillery is being redundant. I'd rather simplify my production lines in order for better control, production and further upgrades."The supreme art of war is to subdue the enemy without fighting."
- Sun Tzu
"Diplomacy works with leverage!"
-Krieg Maker
"We can wage an attrition war forever with no goal, if one is found otherwise!"
-Krieg Maker
"The difference between flirting and diplomacy is that the former requires flattery, the latter requires assurance. Be sure to be in the position of power when trying to win through diplomacy!"
-Krieg MakerThe post was edited 2 times, last by KriegMaker ().
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Should have clicked navy now the resule is wrong xd
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I think the army will be for everyone's top most investments since they are the quickest, easiest to use plus you have to have land units to capture provinces - no brainer on this one.
However, if given a choice of resources, I do invest more so (per capita) in air. Not enough players know how to contest air so I go all out. -
I use all of them. I go heavy on air because players never have (enough) AA or air force. You need an army as countries don't capture themselves. To have a balanced army I use both unarmored, armored, ordonnance, tank and secret. Finally I use a lot of navy both to secure my territory from sea and to escort the army to invade another continent.BMfox
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BMfox wrote:
I use all of them. I go heavy on air because players never have (enough) AA or air force. You need an army as countries don't capture themselves. To have a balanced army I use both unarmored, armored, ordonnance, tank and secret. Finally I use a lot of navy both to secure my territory from sea and to escort the army to invade another continent.
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You cant have it all, Unless you have allies doctrine you should focus on 7-8 units later. In the start you can research more L1 units. There is no point to go wide and have low level units. This said look at what you need. Ac for scouting and fast conquest, (one of them) TD, MT or HT. I prefer TD, HT cost to much and MT is only viable if Axis (for me). You need AA to counter air and defend troops pn the move. You need subs as scouts and later as an support for your naval bombers.
In the air branch you need Int and Naval bombers. If you doing good add Attack bombers (Tac bombers are also an option, i dont use them much). From the secret branch you need RRguns, rockets are situational as airfield killers, but not really needed if you have your air right. The inf branch is worthless and only takes reserch time away from more important stuff. -
hey! hey! hey! hey! hey! hey! put some damn respect on infantry. it's the queen of battle.
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Not in this game
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