This game is so rigged against good players

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  • freezy wrote:

    Also it is not too unrealistic - if there was one nation starting to conquer the whole earth even smaller nations would band together to stop that, because at some point they would be next on the target list anyway. Of course they wouldn't do it alone, but in our game it is usually also multiple AIs which then declare war. And honestly, this is also how every human player would react if they intended to win, they wouldn't sit idly by and just watch their opponent win and do nothing to stop it.
    Since it popped out in conversation, I have question: Isn't it forbidden to team up like this over the coalition limit on certain map? I've seen multiple instances of bans for "Wolfpacking" some because a group of players joined the game with cooperation over coalition limit in mind, but some over just players getting together during the game, and teaming up to kill the leading coalition/player. Would be lovely if you could clear the wolfpacking rules
  • This is not technically against the rules if each of them are trying to win the round

    and are not there just to feed another account to win by giving them all their resources or provinces.

    I myself have been in a round,coalition size 4 and 4 players from our alliance joined. Got there and 2 alliance members and from family alliances were already in the round.

    Also sometimes players may be recruited that from that round,adding to their numbers.

    These things happen and not always done on purpose.
  • I get that - but the AI aggressiveness is overdone. For example, I'm currently in a game where it's day 15 and I'm Sweden. I've attacked no one and declared war on no one since probably day 3. I've been hard pressed to stave off attacks from Germany and UK who both declared war on me.
    So fair enough that while I was struggling to hold them off no AI countries attacked me but as soon as I get the upper hand over Germany the AI countries attack - even Estonia which I've gone out of my way to stay on good terms with even when it's been inconvenient eg some provinces revolted to Estonia and I've let them be.
  • K.Rokossovski wrote:

    simon wrote:

    Hi guys. Yes I'm in full 'disagreement' with tiny countries starting out the game with huge armies (for them) that they never could afford, equip, or maintain. I've seen games where after about 3 weeks have passed, Danzig suddenly attacks Germany with around 20 to 30 units, and Luxembourg do the same or, attack France instead, but much more importantly, I'm dead serious about greatly increasing the revenue of Bytro, by revising some of the ways that people gain gold. So who would you suggest is my best choice to speak with? Simon.
    Try @freezy. I have to warn you however, many have tried and failed to discuss this issue. Bytro keeps this forum alive to give the impression that they listen to the player base, yet they never actually do. Gold in particular is a "We don't discuss our business model" issue.
    I’m guessing this is why units recover damage so slowly. If a lot of players spend gold to get them back into action, Bytro wouldn’t want to stop that.
  • 6thDragon wrote:

    K.Rokossovski wrote:

    simon wrote:

    Hi guys. Yes I'm in full 'disagreement' with tiny countries starting out the game with huge armies (for them) that they never could afford, equip, or maintain. I've seen games where after about 3 weeks have passed, Danzig suddenly attacks Germany with around 20 to 30 units, and Luxembourg do the same or, attack France instead, but much more importantly, I'm dead serious about greatly increasing the revenue of Bytro, by revising some of the ways that people gain gold. So who would you suggest is my best choice to speak with? Simon.
    Try @freezy. I have to warn you however, many have tried and failed to discuss this issue. Bytro keeps this forum alive to give the impression that they listen to the player base, yet they never actually do. Gold in particular is a "We don't discuss our business model" issue.
    I’m guessing this is why units recover damage so slowly. If a lot of players spend gold to get them back into action, Bytro wouldn’t want to stop that.
    I'm just happy the game is free, and a very good game. I don't spend much gold, in fact, I spend close to none. I've stockpiled 50k so far and that's constantly growing. Not a single dime spent. I know others like BMfox have done the same and he has over a million now. Yes, gold spammers can be a nuisance, but they are also the ones funding the game. And I, personally, am more thankful than angry.
    Kind regards,
    Donk
    Bytro game addict and avid CoW player.

    "Þ" > "th"



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  • I think it might be interesting for there to be some kind of sbmm (spam based match making) where you get put in games with people who spend similar amounts of gold as you do. It wouldn't necessarily hurt the guys who spend a fortune on gold, and would improve the experience for people who rarely use any
  • Yeah, I’m amassing a nice stockpile of gold too. I have the high command and like queuing things. However that’s not an option with research. Usually the only time I spend gold is if I have research set to finish after I go to bed. I’ll rush it so I can start the next.

    I’m also a perfectionist. This game is pretty good. I’ll accept their business model as a reason it can’t be perfect. I’ve just adapted my strategy to use more units that can do damage without receiving it like artillery and naval over other units.

    I see a lot of suggestions about allowing games that would limit gold usage. I don’t think this would be difficult to implement. They would just need to determine the average amount of gold a player spends during a round and charge that as the price of admission. Bytro is likely just skeptical of the demand. I’m guessing everyone has a massive gold user get the better of them at some point, if they play long enough. But how many would really change their behavior because of it and play those type of games. It’s hard to compete with the price of a free game.
  • Donk2.0 wrote:

    What if you spend an average of 1m per game? Than what?
    Then your name is Bill Gates.

    I played a game against a guy who spent 2,000,000 fighting just me. I killed his armies every night yet the just "reappeared" and cost me the win. Yes, it sucked, but it was quite fun at the same time watching this guy make himself broke.
  • whowh wrote:

    Donk2.0 wrote:

    What if you spend an average of 1m per game? Than what?
    Then your name is Bill Gates.
    I played a game against a guy who spent 2,000,000 fighting just me. I killed his armies every night yet the just "reappeared" and cost me the win. Yes, it sucked, but it was quite fun at the same time watching this guy make himself broke.
    LOL. Image spending that much and still managing to lose, now that would be embarrassing.
    Kind regards,
    Donk
    Bytro game addict and avid CoW player.

    "Þ" > "th"



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  • There is one way I’ve seen a player use gold that I thought was unfair. As I understand it, you cannot use gold to heal a unit that is actively in combat. By an extension of that logic, you shouldn’t be able to use gold to rush repairs on a build that is being bombarded.

    I was playing a game not too long ago and I noticed my opponent’s group of a variety of 12 aircraft on an airstrip refueling within range of coastal bombardment. I promptly sent a fleet to take them out and damaged the airstrip enough that they couldn’t take off. I thought I had him, expecting to be able to destroy his planes only to see that he must have used gold to quickly repair the airstrip when they were done refueling and watched them take off. I had to take a deep breath, but then it occurred to me that two could play at that game and I could use gold to raze his buildings. When his wing of aircraft came in for another attack just as My land force was approaching his city with an aircraft factory, I used gold to raze all his airstrips forcing him to land where I was about to take. I felt like I cheated to win like that, but he was the one to use gold under my nose first.
  • 6thDragon wrote:

    There is one way I’ve seen a player use gold that I thought was unfair. As I understand it, you cannot use gold to heal a unit that is actively in combat. By an extension of that logic, you shouldn’t be able to use gold to rush repairs on a build that is being bombarded.

    I was playing a game not too long ago and I noticed my opponent’s group of a variety of 12 aircraft on an airstrip refueling within range of coastal bombardment. I promptly sent a fleet to take them out and damaged the airstrip enough that they couldn’t take off. I thought I had him, expecting to be able to destroy his planes only to see that he must have used gold to quickly repair the airstrip when they were done refueling and watched them take off. I had to take a deep breath, but then it occurred to me that two could play at that game and I could use gold to raze his buildings. When his wing of aircraft came in for another attack just as My land force was approaching his city with an aircraft factory, I used gold to raze all his airstrips forcing him to land where I was about to take. I felt like I cheated to win like that, but he was the one to use gold under my nose first.
    That right there is a big brain move If I've ever seen one.
    Kind regards,
    Donk
    Bytro game addict and avid CoW player.

    "Þ" > "th"



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  • whowh wrote:

    Donk2.0 wrote:

    What if you spend an average of 1m per game? Than what?
    Then your name is Bill Gates.
    I played a game against a guy who spent 2,000,000 fighting just me. I killed his armies every night yet the just "reappeared" and cost me the win. Yes, it sucked, but it was quite fun at the same time watching this guy make himself broke.
    You're country bled, but so did his wallet.
    That's probably the best trade deal in the history of trade deals, maybe ever.
  • Z. Sakki wrote:

    whowh wrote:

    Donk2.0 wrote:

    What if you spend an average of 1m per game? Than what?
    Then your name is Bill Gates.I played a game against a guy who spent 2,000,000 fighting just me. I killed his armies every night yet the just "reappeared" and cost me the win. Yes, it sucked, but it was quite fun at the same time watching this guy make himself broke.
    You're country bled, but so did his wallet.That's probably the best trade deal in the history of trade deals, maybe ever.
    Would you rather: Lose a CoW match or make a gold spammer lose $500?
    Kind regards,
    Donk
    Bytro game addict and avid CoW player.

    "Þ" > "th"



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  • newbgamer101 wrote:

    I think it might be interesting for there to be some kind of sbmm (spam based match making) where you get put in games with people who spend similar amounts of gold as you do. It wouldn't necessarily hurt the guys who spend a fortune on gold, and would improve the experience for people who rarely use any
    Payers pay because it gives them an advantage, they might not pay as well in a world where everyone pays. Or they may pay more, it is always hard to tell.

    what is sure is that Bytro has very few reasons to improve the quality of life of people who don’t pay.
  • 6thDragon wrote:

    I don’t think this would be difficult to implement. They would just need to determine the average amount of gold a player spends during a round and charge that as the price of admission. Bytro is likely just skeptical of the demand. I’m guessing everyone has a massive gold user get the better of them at some point, if they play long enough. But how many would really change their behavior because of it and play those type of games. It’s hard to compete with the price of a free game.
    That’s a good way for Bytro to lose money. Now all paying users who paid more than the average pay exactly the average. All the paying users not willing to pay the average price leave. Free users - the plankton - also leave. The only gain would be those users willing to pay a little more than they actually pay - that’s the minority.
  • Chimere wrote:

    6thDragon wrote:

    I don’t think this would be difficult to implement. They would just need to determine the average amount of gold a player spends during a round and charge that as the price of admission. Bytro is likely just skeptical of the demand. I’m guessing everyone has a massive gold user get the better of them at some point, if they play long enough. But how many would really change their behavior because of it and play those type of games. It’s hard to compete with the price of a free game.
    That’s a good way for Bytro to lose money. Now all paying users who paid more than the average pay exactly the average. All the paying users not willing to pay the average price leave. Free users - the plankton - also leave. The only gain would be those users willing to pay a little more than they actually pay - that’s the minority.
    I agree it would be a failure but for a different reason. The target audience for this type of game would be those who typically don’t pay for a game and requires them to pay the average. Not a recipe for success.
  • 6thDragon wrote:

    K.Rokossovski wrote:

    simon wrote:

    Hi guys. Yes I'm in full 'disagreement' with tiny countries starting out the game with huge armies (for them) that they never could afford, equip, or maintain. I've seen games where after about 3 weeks have passed, Danzig suddenly attacks Germany with around 20 to 30 units, and Luxembourg do the same or, attack France instead, but much more importantly, I'm dead serious about greatly increasing the revenue of Bytro, by revising some of the ways that people gain gold. So who would you suggest is my best choice to speak with? Simon.
    Try @freezy. I have to warn you however, many have tried and failed to discuss this issue. Bytro keeps this forum alive to give the impression that they listen to the player base, yet they never actually do. Gold in particular is a "We don't discuss our business model" issue.
    I’m guessing this is why units recover damage so slowly. If a lot of players spend gold to get them back into action, Bytro wouldn’t want to stop that.

    Nah, if you're into golding, healing units is one of the least cost-effective ways to spend it. Then again, ratio isn't usually the strongest suit of a certain class of users who can't be named.


    Chimere wrote:

    6thDragon wrote:

    I don’t think this would be difficult to implement. They would just need to determine the average amount of gold a player spends during a round and charge that as the price of admission. Bytro is likely just skeptical of the demand. I’m guessing everyone has a massive gold user get the better of them at some point, if they play long enough. But how many would really change their behavior because of it and play those type of games. It’s hard to compete with the price of a free game.
    That’s a good way for Bytro to lose money. Now all paying users who paid more than the average pay exactly the average. All the paying users not willing to pay the average price leave. Free users - the plankton - also leave. The only gain would be those users willing to pay a little more than they actually pay - that’s the minority.
    The point is not to make it on OR but an AND. Organize both. You keep the plankton in the free rounds, and the whales who enjoy paying to win as well. For the players who enjoy the level playing field (many of whom leave in disgust after meeting their first whale; many others not even bothering to come here at all), you introduce flat-fee rounds. You get the extra income from this group, how now will never pay a cent because they don't want to join the pissing contest. It is very unlikely the whales wouldn't play the free games anymore because the flat-fee games existed, right? And heck even I would consider paying for the flat-fee rounds... well, if they hadn't dropped Canvas, of course.
    When the fake daddies are curtailed, we have failed. When their roller coaster tolerance is obliterated, their education funds are taken by Kazakhstani phishers, and their candy bars distributed between the Botswana youth gangs, we have succeeded.
    - BIG DADDY.