Those are common Axis practices that usually led the players I advised to success.
Axis have expensive units, which makes the economy the main early game concern. In this build order you prioritize economy early game. I recommend reading the forum guides or Wiki first if you're new.
Please don't start the game before reading the guide carefully.
Day 1
If food prices are under 6 per unit, buy 5+k food.
First, you check your country carefully and see how many non-city (rural) provinces produce each resource. You will boost oil and food with industry. If there is a resource that none of your rural provinces produces, boost that as the 3rd resource; boost metal as 3rd otherwise.
But first, you need to build production buildings. There are two resources you won't be boosting; in one of their cities, build Barracks (and upgrade to lv2 ASAP). If you managed to buy 5k food build a second barracks lv1 in the other. In the oil city, build Industry straight away (do it in the food city instead if no rural province produces food and two produce oil).
While two are busy with Barracks and one with Industry, you build aircraft factories in the two remainings. Once the lv1 air factories are complete, start building Industry.
Also, build Local Industry in all core rural (non-city) provinces that produce any resource.
At the start of the game, the only you research is infantry, motorized infantry, attack bomber and interceptor. Do not research anything else till day 3.
Produce infantry (4 max), but make sure the barracks are idle when mot infantry is researched, so you can produce as much mot infantry as possible (use queues if you can). One air factory will produce Interceptors, the other attack bombers.
Split the 2 armoured cars out and send them to merge with the mot infantry. There mustn’t be any other unit split out with the armoured cars, check the bar at the bottom to make sure.
Choose a player country (not an AI!) you’ll attack on day 2. Check the (i) button on players in Diplomacy to see their stats and try not to fight a high-level player (if you don’t understand this, just choose any opponent that has 5 cities).
Send all your troops to one province far from the border with the player. Don't move the troops already at the borders with your target, just not to look active or dangerous.
Day 2
By the end of day 2, you should have 5 mot infantry at least and 2 AC with them. Send all your Infantry to one border province with the target. If you’ve got more than 10 Infantry, the extra infantry should go to the border provinces with the enemy to defend against attacks. All Anti Air guns must be sent to protect the border provinces (AA guns are slow, so useless for attacks, but can add extra HP to the defending infantry).
Make sure you built an airstrip very close to the borders if there isn’t one already, and when you’re active, send the attack bombers there (to reveal enemy armies and destroy tanks as soon as you see them, don't direct attack the light tanks, patrol over them. It’ll work as long as you’re already at war. Make sure your attack bombers are all in a single army, also with interceptors if those have enough range.)
Make sure the 5+ mot infantry and 2 armoured cars are ONE army on the map, same about the 10 infantry.
The 10 infantry go forward and capture the nearest cities. Set waypoints so you don’t forget your infantry idle during the invasion.
The 5+ mot inf and 2 AC should go around and capture the furthest cities. Capture the capital as the last city.
If daychange is about to happen soon (within 5 hours) do not capture any of the cities, just leave the 10 infantry waiting very close to one city and the mot inf+AC waiting close to the far cities. Capture all of them through a single in-game day, the capital being the last one.
If you captured the capital first, the still enemy cities wouldn't get the bonus, if it wasn't through a single day, revolts would already happen at daychange. Following this advice, the morale bonus will remove the revolt chances. That’s useful as you’d need to leave units otherwise, and having a smaller army is an exponential disadvantage (X times smaller army=X*X times less instant strength).
Day 3
As soon as you defeat the player country, send some armies home. You should conquer two AI countries, to gain morale from capturing the capitals.
When fighting AI, have 1 Infantry in every border province with them except the one you’re attacking from. The main army should be at least 6 units. If their units are moving towards yours, stop your units in their way, let them ram into you and fight, and don't do anything. This way you’ll only be defending and gain a large advantage, assuming you’re using Infantry. Which is recommended, as you need mot infantry against difficult opponents.
You should have Industry lv2-3 in your oil, food and 3rd resource cities at this point. If not now, then once you do, start Industry in the two Barracks cities as well. Also, as soon as your manpower goes under 12k, start building recruiting stations in your core rural provinces that don’t produce a resource. The first wave should be 4-5 recruiting stations. You’ll have to cease food spending on mot inf, research medium tanks (MT) and produce them.
Also, build any new factories in non-core cities, not to slow down the economic buildup. Go all the way to industry lv5 in all core cities and local lv3 in all core rural provinces with resource production.
Later
If you have 10+ mot infantry, it’s worth researching lv3 and upgrading to there directly from lv1.
Produce units in such a balance to spend abundant resources; keep researching higher levels of the key units, and upgrading their factories. That way you can get a powerful army quickly. It’s recommended to add SP Artillery and Interceptors. If you want to add a new unit to the composition, consider building 3-4 lv1 factories for them and producing a lot of lv1’s quickly. Then, research higher levels and when your research is 6-10 days (of availability) ahead of lv1, upgrade all the lv1’s. For example, if lv1 is available from day 2 and your currently researched level is from day 10, you’re 8 days ahead.
To do this properly, choose the level X you want to direct-upgrade the lv1's to. Then, plan the research in such a way that, mainly, level X is complete as early as possible, but with lv2 being complete as late as possible (to give more space to the lv1 production).
Watch your terrain. If it’s very mountainous, it’s a good idea to focus on artillery and planes.
To protect yourself against airstrikes/artillery, add (SP)AA, and mainly, meatshield units. Those are lv1 militia for example. A large amount of them drastically reduces the damage other units receive, so the units will survive far longer and deal more damage. However, out of mountains, you don’t have so much time to fire with artillery and bombers before the enemy army can reach your stack, so slow large stacks get ineffective. Especially as Axis, which is pretty good at focusing on upgrading fewer units to max and getting a very effective army. Also, rocket fighters, however great the Axis buff is, aren’t very useful on large fronts or in offensives. They are a great defence against concentrated air push, though.
Axis has fairly fast units (esp. mot infantry and medium tanks). Consider adding high-level strat bombers, for long-range scouting and destroying the enemy factories quickly. When you attack the enemy, send all the land units (mot inf+MT) forward, and first, find the armies whose strength against attack bombers is the smallest compared to their strength against mot inf+MT. Attack those armies with attack bombers. If there are multiple, target the ones which are the closest to merging into a strong army first. If none of them are, target the smallest ones first. Again, planes to be stacked into groups of 10 planes per plane type (eg. 10 attack + 10 Ints, don't do with strats).
It's important to learn combat mechanics and check stats of the enemy units to determine which ones are the most dangerous. Target their factories with the strat bombers. Also, remember not to research too many units (submarines, naval bombers, attack bombers, interceptors, mot infantry, medium tanks is enough). For a non-coastal country, replace the naval bombers with SP Artillery which is great on land, many 10-stacks of them can create concentrated firepower to destroy large stacks. With strat bombers, Ints and activity, you'll be mostly able to destroy all enemy airforce. Be especially cautious with SP arty, which would get punished the hardest for no AA cover.
The followup, I feel, isn't considered early game anymore.
Axis have expensive units, which makes the economy the main early game concern. In this build order you prioritize economy early game. I recommend reading the forum guides or Wiki first if you're new.
Please don't start the game before reading the guide carefully.
Day 1
If food prices are under 6 per unit, buy 5+k food.
First, you check your country carefully and see how many non-city (rural) provinces produce each resource. You will boost oil and food with industry. If there is a resource that none of your rural provinces produces, boost that as the 3rd resource; boost metal as 3rd otherwise.
But first, you need to build production buildings. There are two resources you won't be boosting; in one of their cities, build Barracks (and upgrade to lv2 ASAP). If you managed to buy 5k food build a second barracks lv1 in the other. In the oil city, build Industry straight away (do it in the food city instead if no rural province produces food and two produce oil).
While two are busy with Barracks and one with Industry, you build aircraft factories in the two remainings. Once the lv1 air factories are complete, start building Industry.
Also, build Local Industry in all core rural (non-city) provinces that produce any resource.
At the start of the game, the only you research is infantry, motorized infantry, attack bomber and interceptor. Do not research anything else till day 3.
Produce infantry (4 max), but make sure the barracks are idle when mot infantry is researched, so you can produce as much mot infantry as possible (use queues if you can). One air factory will produce Interceptors, the other attack bombers.
Split the 2 armoured cars out and send them to merge with the mot infantry. There mustn’t be any other unit split out with the armoured cars, check the bar at the bottom to make sure.
Choose a player country (not an AI!) you’ll attack on day 2. Check the (i) button on players in Diplomacy to see their stats and try not to fight a high-level player (if you don’t understand this, just choose any opponent that has 5 cities).
Send all your troops to one province far from the border with the player. Don't move the troops already at the borders with your target, just not to look active or dangerous.
Day 2
By the end of day 2, you should have 5 mot infantry at least and 2 AC with them. Send all your Infantry to one border province with the target. If you’ve got more than 10 Infantry, the extra infantry should go to the border provinces with the enemy to defend against attacks. All Anti Air guns must be sent to protect the border provinces (AA guns are slow, so useless for attacks, but can add extra HP to the defending infantry).
Make sure you built an airstrip very close to the borders if there isn’t one already, and when you’re active, send the attack bombers there (to reveal enemy armies and destroy tanks as soon as you see them, don't direct attack the light tanks, patrol over them. It’ll work as long as you’re already at war. Make sure your attack bombers are all in a single army, also with interceptors if those have enough range.)
Make sure the 5+ mot infantry and 2 armoured cars are ONE army on the map, same about the 10 infantry.
The 10 infantry go forward and capture the nearest cities. Set waypoints so you don’t forget your infantry idle during the invasion.
The 5+ mot inf and 2 AC should go around and capture the furthest cities. Capture the capital as the last city.
If daychange is about to happen soon (within 5 hours) do not capture any of the cities, just leave the 10 infantry waiting very close to one city and the mot inf+AC waiting close to the far cities. Capture all of them through a single in-game day, the capital being the last one.
If you captured the capital first, the still enemy cities wouldn't get the bonus, if it wasn't through a single day, revolts would already happen at daychange. Following this advice, the morale bonus will remove the revolt chances. That’s useful as you’d need to leave units otherwise, and having a smaller army is an exponential disadvantage (X times smaller army=X*X times less instant strength).
Day 3
As soon as you defeat the player country, send some armies home. You should conquer two AI countries, to gain morale from capturing the capitals.
When fighting AI, have 1 Infantry in every border province with them except the one you’re attacking from. The main army should be at least 6 units. If their units are moving towards yours, stop your units in their way, let them ram into you and fight, and don't do anything. This way you’ll only be defending and gain a large advantage, assuming you’re using Infantry. Which is recommended, as you need mot infantry against difficult opponents.
You should have Industry lv2-3 in your oil, food and 3rd resource cities at this point. If not now, then once you do, start Industry in the two Barracks cities as well. Also, as soon as your manpower goes under 12k, start building recruiting stations in your core rural provinces that don’t produce a resource. The first wave should be 4-5 recruiting stations. You’ll have to cease food spending on mot inf, research medium tanks (MT) and produce them.
Also, build any new factories in non-core cities, not to slow down the economic buildup. Go all the way to industry lv5 in all core cities and local lv3 in all core rural provinces with resource production.
Later
If you have 10+ mot infantry, it’s worth researching lv3 and upgrading to there directly from lv1.
Produce units in such a balance to spend abundant resources; keep researching higher levels of the key units, and upgrading their factories. That way you can get a powerful army quickly. It’s recommended to add SP Artillery and Interceptors. If you want to add a new unit to the composition, consider building 3-4 lv1 factories for them and producing a lot of lv1’s quickly. Then, research higher levels and when your research is 6-10 days (of availability) ahead of lv1, upgrade all the lv1’s. For example, if lv1 is available from day 2 and your currently researched level is from day 10, you’re 8 days ahead.
To do this properly, choose the level X you want to direct-upgrade the lv1's to. Then, plan the research in such a way that, mainly, level X is complete as early as possible, but with lv2 being complete as late as possible (to give more space to the lv1 production).
Watch your terrain. If it’s very mountainous, it’s a good idea to focus on artillery and planes.
To protect yourself against airstrikes/artillery, add (SP)AA, and mainly, meatshield units. Those are lv1 militia for example. A large amount of them drastically reduces the damage other units receive, so the units will survive far longer and deal more damage. However, out of mountains, you don’t have so much time to fire with artillery and bombers before the enemy army can reach your stack, so slow large stacks get ineffective. Especially as Axis, which is pretty good at focusing on upgrading fewer units to max and getting a very effective army. Also, rocket fighters, however great the Axis buff is, aren’t very useful on large fronts or in offensives. They are a great defence against concentrated air push, though.
Axis has fairly fast units (esp. mot infantry and medium tanks). Consider adding high-level strat bombers, for long-range scouting and destroying the enemy factories quickly. When you attack the enemy, send all the land units (mot inf+MT) forward, and first, find the armies whose strength against attack bombers is the smallest compared to their strength against mot inf+MT. Attack those armies with attack bombers. If there are multiple, target the ones which are the closest to merging into a strong army first. If none of them are, target the smallest ones first. Again, planes to be stacked into groups of 10 planes per plane type (eg. 10 attack + 10 Ints, don't do with strats).
It's important to learn combat mechanics and check stats of the enemy units to determine which ones are the most dangerous. Target their factories with the strat bombers. Also, remember not to research too many units (submarines, naval bombers, attack bombers, interceptors, mot infantry, medium tanks is enough). For a non-coastal country, replace the naval bombers with SP Artillery which is great on land, many 10-stacks of them can create concentrated firepower to destroy large stacks. With strat bombers, Ints and activity, you'll be mostly able to destroy all enemy airforce. Be especially cautious with SP arty, which would get punished the hardest for no AA cover.
The followup, I feel, isn't considered early game anymore.
"In CoW, don't stamp on things before looking. Rakes are everywhere!"
"Don't underestimate noobs; if they don't know what they're doing, how can you?"
Hornetkeeper
"Don't underestimate noobs; if they don't know what they're doing, how can you?"
Hornetkeeper
The post was edited 1 time, last by Hornetkeeper: Edit based on feedback ().