Hello, I'm sure this has been recommended before, so I shall keep it short, sweet and simple.
If you've ever played Civilization 6, my idea sort of follows the same premise. So let's say you get 5 kills with an armored car, that would grant you enough unit experience to PURCHASE a minor perk / upgrade for said unit. (yes, it will cost resources to upgrade, because we don't want to make this too easy and affordable, especially for crack-shot players, yeah?).
The perks would only be MINOR as to not make someone who's already doing really good, even better. The minor perks would be something like:
1. Spend 1 perk point to heal your unit completely
2. Increase damage by 5%
3. Increase HP by 5%
4. Increase speed by 5%
(you see where I'm going with this?)
See, 5% really isn't a game breaking upgrade. It's just enough to let the user feel good for maintaining a unit long enough to receive the perk point.
Maybe if the unit is kept alive long enough and gets 10 kills he could get 2 perk points. AND MAYBE, JUST MAYBE at higher perk tiers you could get some cooler stuff like:
1. All units in the upgraded units group receive a 5% damage or health boost
or
2. Grants the unit a 100% terrain bonus in your chosen terrain.
Make the game cool like that. I guarantee you there's not going to be one soul who opposes this!
Staff Sergeant CoolBreeze_
303rd Logistical Studies Group - Fort Bragg, NC
If you've ever played Civilization 6, my idea sort of follows the same premise. So let's say you get 5 kills with an armored car, that would grant you enough unit experience to PURCHASE a minor perk / upgrade for said unit. (yes, it will cost resources to upgrade, because we don't want to make this too easy and affordable, especially for crack-shot players, yeah?).
The perks would only be MINOR as to not make someone who's already doing really good, even better. The minor perks would be something like:
1. Spend 1 perk point to heal your unit completely
2. Increase damage by 5%
3. Increase HP by 5%
4. Increase speed by 5%
(you see where I'm going with this?)
See, 5% really isn't a game breaking upgrade. It's just enough to let the user feel good for maintaining a unit long enough to receive the perk point.
Maybe if the unit is kept alive long enough and gets 10 kills he could get 2 perk points. AND MAYBE, JUST MAYBE at higher perk tiers you could get some cooler stuff like:
1. All units in the upgraded units group receive a 5% damage or health boost
or
2. Grants the unit a 100% terrain bonus in your chosen terrain.
Make the game cool like that. I guarantee you there's not going to be one soul who opposes this!
Staff Sergeant CoolBreeze_
303rd Logistical Studies Group - Fort Bragg, NC
The post was edited 1 time, last by CoolBreeze_: am dum ().