General:
- A discord button was added to the already existing social media buttons in the main menu. Clicking on it will redirect you to the official Call of War Discord Server!
- Furthermore we added all social media buttons, including Discord, to the “Community” tab in the “More” menu on mobile devices, as well as to the main menu of the desktop Beta-Client.
- We’ve added the option to deselect units with a simple right click of your mouse on desktop. Additionally, you can now also deselect units by hitting the ESC key and close certain pop-ups within the game in all clients.
- When changing any of the map filter options, these changes would not always be saved after the game was closed and reopened again. This has now been fixed so map filters will be saved and applied correctly after closing and reopening a map.
- A display bug was fixed that resulted in the recently introduced arrow head shaped movement indicators to be slightly offset. The arrowhead did in some cases not point exactly at the final destination of a marching order, but slightly next to it.
- An animation bug was fixed which caused rockets to be displayed upside down once they’re launched and in the air.
- A rare bug was fixed that could cause the top ranked solo player on a map to be declared the winner and earn the respective rewards after a coalition gathered the required victory points to win at daychange.
- A bug was fixed which affected the functionality of the “last selected unit”-icon and caused an error exception to pop up in case the last selected unit stack was split into multiple units.
- Several bugs on various maps have been fixed, including but not limited to spelling mistakes, incorrect flags, and road connections.
- An issue was resolved that prevented convoys from displaying correct combat values. While planes in convoy mode for example are quite weak, they are not entirely defenseles.
- In case an aircraft carrier was destroyed without also destroying the planes stationed on it, said planes would sometimes transform into convoys, even if an allied airstrip was within their reach. This has now been fixed so planes will attempt to relocate to a nearby airstrip. Should none be within range, they will sink to the bottom of the sea alongside their carrier.
- Obsolete Terrain properties have been removed from the unit detail screen for naval units, as they’re only ever able to operate at sea.
- An issue with the construction queue was fixed that hid the option to queue additional building levels of an already queued building, in case units were also added to the list.