I would join games that charged a gold fee BUT put a cap on gold use available in the match to match the fee.
It gets pretty old playing little kids or wallet warriors that simply spam 100s of rockets, units and buildings, not to mention healing units. If someone wants to win bad enough and they are an average player, they WILL beat you using gold (when fighting 1v1), even if you are the best player in the universe.
I like fair fights. When I lose a fair fight, I learn from my mistakes OR learn what my enemy did better/right. This game is now almost 100% pay to win if somebody wants it bad enough.
I do use gold but try to limit it to what I can win in that particular match with either a coalition or going solo. If I win a match and win more gold than I spent, that is a true/fair win imo.
It gets pretty old playing little kids or wallet warriors that simply spam 100s of rockets, units and buildings, not to mention healing units. If someone wants to win bad enough and they are an average player, they WILL beat you using gold (when fighting 1v1), even if you are the best player in the universe.
I like fair fights. When I lose a fair fight, I learn from my mistakes OR learn what my enemy did better/right. This game is now almost 100% pay to win if somebody wants it bad enough.
I do use gold but try to limit it to what I can win in that particular match with either a coalition or going solo. If I win a match and win more gold than I spent, that is a true/fair win imo.