Announcement You only live twice

    • You only live twice

      Generals,
      father frost is approaching with mighty steps! This calls for a new strategy as well as technical innovations, and we would like to administer an in fact not so humble contribution to that: the Self-propelled Anti Tank might add quite some spice to your game, here the hard facts:
      • The Tank Destroyers belong to the hard armour class.
      • It moves with raised speed.
      • To balance this unit, we lowered the defense and attack values.
      As we received a lot of helpful feedback, we did some extensive bugfixing and a bit of balancing - thank you all for your help! The following improvements and fixes have been made:
      • The Rally Point display has been fixed.
      • An issue where spies in conquered provinces could not be used but cost upkeep is fixed now.
      • We fixed the province tooltips that showed the same name for all units and buildings.
      • A few players could not finish the tutorial due to a non-executable task, this is fixed now.
      • The edit and report button in the newspapers are working again.
      • Airplanes state turned inconsistent when their target died during attack, we fixed this.
      • The distribution of resources in the 100 player map has been worked over.
      • We have been correcting typos and errors in the maps, you have helped us a great deal collecting all these!
      The Call of War Headquarter

      The post was edited 1 time, last by TwistedSister ().

    • Azkazan wrote:

      I think the SP anti-tank with SP anti-air, SP artillery and some medium tanks will be a deadly stacked combination. Good artillery damage with lots of damage wenn defending, good damage resistance (all armored class), overall descent speed. Just need to work out how you scedule upgrading all this with navy and planes :P
      Which is what I plan to do. :D
      follow me on instagram @coopswithdahoops

      add me on snapchat @coopswitdahoops

      follow me on twitter @realCooperDavis

      yeahhhhhh
    • Pablo22510 wrote:

      Well, I think SP Anti-Tanks are great, and it's going to be a real problem for my hit-and-run tactics using Medium tanks. Well, one has to suffer to learn.
      Mhm... fast strategies will be severely damaged by this addition.
      follow me on instagram @coopswithdahoops

      add me on snapchat @coopswitdahoops

      follow me on twitter @realCooperDavis

      yeahhhhhh
    • purplepizza117 wrote:

      Pablo22510 wrote:

      Well, I think SP Anti-Tanks are great, and it's going to be a real problem for my hit-and-run tactics using Medium tanks. Well, one has to suffer to learn.
      Mhm... fast strategies will be severely damaged by this addition.
      Yes. I guess my MTs will be completely destroyed. Alas, I'll figure a way round it.

      oceanhawk wrote:

      still do...


      we want para lol
      Yes, we do! But the devs have worked hard as hell to bring us SP Anti-Tanks, so I think we should be grateful, enjoy the update as much as possible, and tank them (notice the word game)!
      "You can't break a man the way you break a dog, or a horse. The harder you beat a man, the taller he stands." -Jackal (Far Cry 2)

    • Just a little unabashed self promotion of my new thread: How to Play 6 or more maps.
      The number of games a player depends on their War Gaming ability and experience. While i can do 6 games simultaneosly, not all have the 40 yrs of War Gaming i have under my belt. I have played every genre out there since the early days of War Game Simulations when the pencil and paper simulations were played at Texas A&M in the mid 70s. Also the number of games a War Gamer is able to handle is dependent on how good they are at multi-tasking and attention to detail.
      Another aspect that comes into play in playing several games at once is how good you are at prioritizing tasks and objectives in each game.
      First thing i look at is to see if any on my units have finished their battles or movements and assign new commands to these Idle Units.
      Second thing i look for is to look at my drag down province list in it's entirety by clicking on the province tab on the right side of the screen. I then scoll down and get first all heavy troops in production. I then scan and shut down any barracks and naval bases not producing troops to conserve food and fuel.
      Third i look at the news in its entirety on the map and then myself and allies news only to get a quick look at what happened since the last time i checked with my field commanders and allies.
      Fourth and last i decide which Diplomatic messages to respond to and what answers i should give them or if i need spies for further information from formidable enemies or recalcitrant allies.
      If it is possible; It is already done. If it's impossible it just takes a while longer. :tumbleweed:
    • Tank destroyer

      <p>hi, i have problem. Tank destroyer, is too weak. Medium tank has (at the level one) 4 \ 4 (off \ deff) vs. armored. Tank destroyer has 3 \ 5.3 and the high price. It's very unbalanced. I personally would like to turn these states, there is no reason why this tank destroyer produce, because I have to defend the anti-tank guns<span class="redactor-invisible-space">.</span></p>
    • the stats the devs used from the anti tank were too effective so they lowered the defence to make it more balancwed...and yeah for the price now its cheaper just to put anti tank art in the stack. The main difference is the anti tank mobile is faster moving is all..depends what you need to do on what you use..i made a few...havent used em yet though
      If it is possible; It is already done. If it's impossible it just takes a while longer. :tumbleweed: