Release Notes - 2021-08-31

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    • Release Notes - 2021-08-31


      Release Notes - 2021-08-31

      General:
      • We reworked the popup that informs players about an impending defeat in Dominion game rounds.
        • Province list with not captured Control Points was replaced by a list of players that occupied the needed number of Control Points to win the round.
        • A timer is displayed next to players who managed to occupy the required number of Control Points to win the round, indicating the remaining time these players need to hold the Control Points to finish the game.
      • In Dominion games, the content of the “ranking” tab in the victory progress panel was replaced with information specific to the Dominion game mode.
        • When a player collects enough Control Points to start the timer, the content of the tab is replaced with the impending victory/defeat popup (see point above). It once again is replaced with the previous content if the timers are aborted.
      • Useful tips were added on the loading screen.
      Bug Fixes:
      • A bug was fixed that caused a wrong travel time to be displayed in the tooltip of planes when the plane was sent to a new location from a patrol mission instead of an airfield.
      • A bug was fixed that made it possible to intercept and destroy rockets or deal damage to them. Rockets cannot be intercepted by any units anymore, as intended and mentioned in the unit description.
      • An issue was resolved that prevented Victory Points in Dominion game rounds from being displayed correctly in the province bar of Control Point provinces.
      • A bug was fixed that caused the “Patrolling” status to be displayed in the army bar of planes when the plane was just relocated to another airbase on the map.
      • An issue on America Homefront maps was resolved that caused large border lines to be displayed across countries.
      • A bug was fixed that prevented ranged units from immediately opening fire on enemy ranged units when they were moving with offensive or aggressive fire control, or when they received splash damage.
      • An issue was resolved that caused some units to take long detours when movement was initiated by the AI, after the player did not login for a while.
      • A bug was fixed that caused the incorrect chat tab to be displayed when exiting and re-entering chat. When you exit and re-enter chat the previously selected chat tab is displayed now.
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