I'm having frequent issues with my traveling units mysteriously detouring to undirected "snap points" (not sure what to call them, but this problem happens with province centers, ocean pivot points, and borders between provinces). I'll give the unit/stack an order to travel, only to check back later and see that it has veered off course to tap a snap point that I never directed it to go towards. It always hits that point and returns back to the path I've directed it to travel, but unless I catch it in the act it usually adds a ton of time to my travel times.
It's so frequent (and happens on both mobile and PC) that I assume it's a known glitch, but didn't know what to search for to find a thread about it. Is there a known solution? I've lost several units due to this and it's incredibly frustrating to check back in and have a unit locked in battle on some travel segment that I never sent it to. Even in the best case scenario where I'm not running to or from battle, it still costs my units minutes or hours in travel time for no reason at all.
It's so frequent (and happens on both mobile and PC) that I assume it's a known glitch, but didn't know what to search for to find a thread about it. Is there a known solution? I've lost several units due to this and it's incredibly frustrating to check back in and have a unit locked in battle on some travel segment that I never sent it to. Even in the best case scenario where I'm not running to or from battle, it still costs my units minutes or hours in travel time for no reason at all.