So when I checked my player statistics today I was dismayed it didn't have my win recorded. So I asked a moderator why and he said they don't keep statistics on wins/losses. Don't keep statistics on wins and losses?
My major in College was Systems Analysis. It is basically a degree in problem solving. We learn about computers, statistics, math, forecasting, simulation etc. One of the things my professors told us was, "If you want performance to improve, keep score." Do we not want performance to improve anymore? The first strategy game in recorded history was written in 4000 BC by a Chinese emperor to teach his (technical term) retarded son how to be an emperor. The game was called "Go" and it was a success. His son grew up to be a good emperor. 6000 years later, as a result of people applying the teachings of another Chinese person Tsun Tsu, we're sabotaging our own culture. I am afraid to see how the next generation of children is going to turn out. Tsun Tsu said that war is inefficient. It is much more cost effective to sabotage your enemies with ideas, identify their strengths and subvert them, stir up an enemy's population with lies and turn them against each other, etc. Once an enemy is weak enough you can walk in and take the place and the inhabitants might even be happy you came. If not they will be easy to kill.
Please stop the participation bonus ranking system. Give us stats. Don't do it for me, do it for the world, do it for yourself, because some day you are going to be relying on the decisions made by the next generation.
Sure, like every other game there will be some players who hunt newbs for wins. But then they will be hunted themselves and ganged up on and there won't be anything they can do about it because they didn't learn to play while hunting newbs. For the others of us we have incentive and motivation to improve. The game becomes more interesting since everything you do matters.
My major in College was Systems Analysis. It is basically a degree in problem solving. We learn about computers, statistics, math, forecasting, simulation etc. One of the things my professors told us was, "If you want performance to improve, keep score." Do we not want performance to improve anymore? The first strategy game in recorded history was written in 4000 BC by a Chinese emperor to teach his (technical term) retarded son how to be an emperor. The game was called "Go" and it was a success. His son grew up to be a good emperor. 6000 years later, as a result of people applying the teachings of another Chinese person Tsun Tsu, we're sabotaging our own culture. I am afraid to see how the next generation of children is going to turn out. Tsun Tsu said that war is inefficient. It is much more cost effective to sabotage your enemies with ideas, identify their strengths and subvert them, stir up an enemy's population with lies and turn them against each other, etc. Once an enemy is weak enough you can walk in and take the place and the inhabitants might even be happy you came. If not they will be easy to kill.
Please stop the participation bonus ranking system. Give us stats. Don't do it for me, do it for the world, do it for yourself, because some day you are going to be relying on the decisions made by the next generation.
Sure, like every other game there will be some players who hunt newbs for wins. But then they will be hunted themselves and ganged up on and there won't be anything they can do about it because they didn't learn to play while hunting newbs. For the others of us we have incentive and motivation to improve. The game becomes more interesting since everything you do matters.