When two ranged units, like battleships or artillery, combine, what is the proper mechanic to decide when they fire?
What I think happens--but I haven't been able to verify for sure--is that the later-firing stack joins the earlier-firing stack and appears to be on the earlier timer, but when the timer ticks down only damage from the earlier-firing stack is registered, essentially causing the later-firing stack to miss a cycle.
To give an example to make it super clear what I think happens:
Two artillery stacks, one with 3 artillery and one with 5 artillery. The 3-art stack's firing cycle (:00, :30) is five minutes before the 5-art stack (:05, :35). If they combine, the stack will appear to fire on the 3-art's firing cycle (so, :00 and :30) but the first such instance will only register 3 artillery worth of damage. So, if they combine at 12:55 (when the 3-art stack has 5 minutes left and the 5-art stack has 10 minutes left), the combined stack of 8 art appears to fire at 1:00, but only does 3 artillery worth of damage. The next firing is at 1:30, when the stack does 8 artillery worth of damage.
Is this right?
I also have a related follow-up question, if folks know the answer. If a stack with units of two different ranges splits, do all units have to wait for the full cycle timer before they fire? I'm pretty sure the answer to this is yes, but just want to make sure. (Example: battleship and cruiser stack fires from battleship range. If the cruisers split off and move into cruiser range, they'll still have to wait until the battleship timer is done before they'll fire for the first time)
What I think happens--but I haven't been able to verify for sure--is that the later-firing stack joins the earlier-firing stack and appears to be on the earlier timer, but when the timer ticks down only damage from the earlier-firing stack is registered, essentially causing the later-firing stack to miss a cycle.
To give an example to make it super clear what I think happens:
Two artillery stacks, one with 3 artillery and one with 5 artillery. The 3-art stack's firing cycle (:00, :30) is five minutes before the 5-art stack (:05, :35). If they combine, the stack will appear to fire on the 3-art's firing cycle (so, :00 and :30) but the first such instance will only register 3 artillery worth of damage. So, if they combine at 12:55 (when the 3-art stack has 5 minutes left and the 5-art stack has 10 minutes left), the combined stack of 8 art appears to fire at 1:00, but only does 3 artillery worth of damage. The next firing is at 1:30, when the stack does 8 artillery worth of damage.
Is this right?
I also have a related follow-up question, if folks know the answer. If a stack with units of two different ranges splits, do all units have to wait for the full cycle timer before they fire? I'm pretty sure the answer to this is yes, but just want to make sure. (Example: battleship and cruiser stack fires from battleship range. If the cruisers split off and move into cruiser range, they'll still have to wait until the battleship timer is done before they'll fire for the first time)