Announcement Release Notes - 2021-10-12

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    • Release Notes - 2021-10-12

      General:
      • AI nations focus more on military buildings in the early stages of a game round and are less likely to construct buildings that are less useful at the beginning of game rounds, like propaganda offices.
      • The popup inviting players to a new game round, once a match has ended, was tweaked to show game rounds that are more relevant to players.
      • Front reports are now visible for 48 hours, no matter how many reports are waiting for you. Before this change, only a maximum of 20 reports were listed, which can be a disadvantage if a lot happened while you were not available and you need to follow up on.


      Bug Fixes:
      • Several bugs with planes were fixed.
        • Planes patrolling from an aircraft carrier no longer get destroyed if the carrier is upgraded and no alternative air base is within the planes range. Patrolling planes are never destroyed once the aircraft carrier is upgraded.
        • Patrolling planes now deal damage to buildings if enemy units are stationed in the province center. Before this update patrolling planes did not deal any damage to buildings.
        • Patrolling planes now also deal damage to the morale of an enemy province.
      • An issue was resolved that gave defending units an advantage over attacking units, when they were split up. This problem has been fixed now. Damage output, size factors and stack limits are now applied as intended to defending units.
      • An issue was resolved that could put players in the unsatisfying situation where they could not pay the trade fee to sell resources for money on the stock market. Sell offers can now be set up even if the trade fee cannot be paid in advance. The fee is deducted once a trade has been completed.
      • A bug was fixed which caused the second attack countdown of air planes to immediately start after the first attack, even if the plane returned to its home airstrip to refuel first. The second countdown starts after the refueling is completed and the plane is ready for the next attack.
      • An issue was resolved that prevented the Building and Morale damage to be calculated correctly, which resulted in lower than intended damage to be dealt. Building and Morale damage applied is now similar with other damages.
      • A bug with the Opera browser was fixed, that prevented the lasso tool that allows you to select several units on the map at once from working when holding the right mouse button.
      • A bug was fixed that caused the “Apply” button to be displayed in the coalition details, although the player already was a member of a coalition. This button is only visible now, if the player can apply for a coalition, and is not a member of another coalition already.
      • A bug was fixed that prevented the “Withdraw Application” button from being displayed on mobile devices when an application for membership in a coalition was issued.
      • Several bugs regarding missing connections, typos, flags, etc. were fixed on various maps in the game.
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    • New

      Wait wait wait !

      "An issue was resolved that gave defending units an advantage over attacking units, when they were split up. This problem has been fixed now. Damage output, size factors and stack limits are now applied as intended to defending units."

      Does it mean that it is the same thing now if a group of planes patrols over 2 groups of 10 units compared to 1 group of 20 units (assuming exact same units) ?
      Is it the same for attack, when several units are on the same location (eg artillery firing, and non-artillery moving ?)
    • New

      Chimere wrote:

      Wait wait wait !

      "An issue was resolved that gave defending units an advantage over attacking units, when they were split up. This problem has been fixed now. Damage output, size factors and stack limits are now applied as intended to defending units."

      Does it mean that it is the same thing now if a group of planes patrols over 2 groups of 10 units compared to 1 group of 20 units (assuming exact same units) ?
      Is it the same for attack, when several units are on the same location (eg artillery firing, and non-artillery moving ?)
      For patroling planes it means that, yes.

      Another example: A player was using the delay command to split his 20 unit army into 2x 10 units in a city while keeping them together without merging, to gain big defense advantage. Not happening anymore.

      Another example: 2 allied players park their 10-unit armies in the same spot. Previously that gave them a big advantage in defense, which is also not the case anymore.

      Units in the same spot are now regarded as a single army in terms of defense damage calculation.


      In terms of attacking damage nothing changed, so if you have more than 10 artillery you can still split them to increase the damage.
    • New

      freezy wrote:

      Chimere wrote:

      Wait wait wait !

      "An issue was resolved that gave defending units an advantage over attacking units, when they were split up. This problem has been fixed now. Damage output, size factors and stack limits are now applied as intended to defending units."

      Does it mean that it is the same thing now if a group of planes patrols over 2 groups of 10 units compared to 1 group of 20 units (assuming exact same units) ?
      Is it the same for attack, when several units are on the same location (eg artillery firing, and non-artillery moving ?)
      For patroling planes it means that, yes.
      Another example: A player was using the delay command to split his 20 unit army into 2x 10 units in a city while keeping them together without merging, to gain big defense advantage. Not happening anymore.

      Another example: 2 allied players park their 10-unit armies in the same spot. Previously that gave them a big advantage in defense, which is also not the case anymore.

      Units in the same spot are now regarded as a single army in terms of defense damage calculation.


      In terms of attacking damage nothing changed, so if you have more than 10 artillery you can still split them to increase the damage.
      Dang, I used that one in my Tibet AAR with my ally to escort my transports to Madagascar. You have no idea how hard it is to pull off : sending the order at the exact same time with exactly the same speed :).