Balancing change feedback (2021-11-10)

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    • roz2roz wrote:

      Not if they are currently performing any action (combat in this case).

      That helps avoid some issues, like different reload times in the case of artillery.
      Or just randomly merging two armies to happen to walk in the same direction
      Bruh I was microing so hard on my last game so my arty stacks would attack pursuing enemies while retreating while also maintaining that they don't stand in the same spot so they don't end up stacking.

      freezy wrote:

      That was a slightly different thing. We made it so split units in the same location still have a shared stack limit when dealing out defensive damage, to fix the so called "flower defense exploit". But we didnt change how units merge or not merge on the map.
      Ok so it only limits defensive dmg, got it.

      Well, after months of playing I just learned something new today, better late than never I guess.