Dude you're suggestion is just not that good. Get over it.
Hospitals? No, something better!
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Z. Sakki wrote:
Dude you're suggestion is just not that good. Get over it.
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chance of suggestion aprooved by bytro : -100%
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Coringa- wrote:
Z. Sakki wrote:
Dude you're suggestion is just not that good. Get over it.
When the fake daddies are curtailed, we have failed. When their roller coaster tolerance is obliterated, their education funds are taken by Kazakhstani phishers, and their candy bars distributed between the Botswana youth gangs, we have succeeded.
- BIG DADDY. -
Coringa- wrote:
BMfox wrote:
Coringa- wrote:
I don't know what your intention is. You are trying to spoil the argument that was proposed. Why don't you have a better one. You have to accept that we are suffering for lack of a system that restores a better life, you can't deny that, my friends say the same thing, the community says the same thing. Or are you the best in the world that you don't need it? Look at you.
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I too would like to see the opportunity to restore unit strength. I'd see something along the lines of withdrawing the unit to the relevant production city, for example one with a barracks for infantry and in effect the rebuilding of the damaged unit in much the same way as one would produce a new unit. The resources and men required would be reflected in the amount of damage the unit had received.
It would give players the option of taking the time and effort to restore & refit units as opposed to building new ones. -
fireintheeast wrote:
I too would like to see the opportunity to restore unit strength. I'd see something along the lines of withdrawing the unit to the relevant production city, for example one with a barracks for infantry and in effect the rebuilding of the damaged unit in much the same way as one would produce a new unit. The resources and men required would be reflected in the amount of damage the unit had received.
It would give players the option of taking the time and effort to restore & refit units as opposed to building new ones.
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Tolol_aja wrote:
chance of suggestion aprooved by bytro : -100%
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laaaaaaaaga wrote:
Coringa- wrote:
BMfox wrote:
Coringa- wrote:
I don't know what your intention is. You are trying to spoil the argument that was proposed. Why don't you have a better one. You have to accept that we are suffering for lack of a system that restores a better life, you can't deny that, my friends say the same thing, the community says the same thing. Or are you the best in the world that you don't need it? Look at you.
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you may not asking me but i tell you
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Tolol_aja wrote:
you may not asking me but i tell you
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Just a my 2 cents worth. I agree units should not be healed whilst out on a battlefield but brigades were not healed but there were reinforced? Not with new brigades. This is well documented in the band of brothers coverage of the 101st airborne division. There were always new 'recruits' and they were transferred in to bolster divisions that were under strength.
My suggestion is that there should be somewhere in that unit where it indicates the replacement strength or amount of replacements filtering into that unit.
I am fresh back to the game recently so please excuse me if i am off the mark -
I certainly don't want "heal" or "hopital" (beyond the 15%).
But I would LOVE to see a "merge" button, because I hate paying the cost of 4 wounded units of 18% health which ALSO have the speed debuff. I would much prefer the have one unit of 72% health, even if merging takes some time, so it can only be done at the end of a campaign. -
Chimere wrote:
But I would LOVE to see a "merge" button, because I hate paying the cost of 4 wounded units of 18% health which ALSO have the speed debuff. I would much prefer the have one unit of 72% health, even if merging takes some time, so it can only be done at the end of a campaign.
BMfox
Moderator
EN Community Support | Bytro Gmbh
Check out my YouTube channel: https://www.youtube.com/c/BMfoxCallofWar
Found a bug or need help? Send a ticket here! -
BMfox wrote:
Chimere wrote:
But I would LOVE to see a "merge" button, because I hate paying the cost of 4 wounded units of 18% health which ALSO have the speed debuff. I would much prefer the have one unit of 72% health, even if merging takes some time, so it can only be done at the end of a campaign.
When the fake daddies are curtailed, we have failed. When their roller coaster tolerance is obliterated, their education funds are taken by Kazakhstani phishers, and their candy bars distributed between the Botswana youth gangs, we have succeeded.
- BIG DADDY. -
K.Rokossovski wrote:
BMfox wrote:
Chimere wrote:
But I would LOVE to see a "merge" button, because I hate paying the cost of 4 wounded units of 18% health which ALSO have the speed debuff. I would much prefer the have one unit of 72% health, even if merging takes some time, so it can only be done at the end of a campaign.
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Donk2.0 wrote:
Now that I think about it, it almost would be like unit healing. You can make new units specifically to send to the front lines to regenerate existing ones. An actual good idea!
If you merge you would lose 3 units and it would affect your KD ratio.
This is why players often ask for a possibility to disband units. When their unit is at very low health they disband it before it dies and this way they keep their KD intact as officially they would't lose a unit.BMfox
Moderator
EN Community Support | Bytro Gmbh
Check out my YouTube channel: https://www.youtube.com/c/BMfoxCallofWar
Found a bug or need help? Send a ticket here! -
BMfox wrote:
Donk2.0 wrote:
Now that I think about it, it almost would be like unit healing. You can make new units specifically to send to the front lines to regenerate existing ones. An actual good idea!
This is why players often ask for a possibility to disband units. When their unit is at very low health they disband it before it dies and this way they keep their KD intact as officially they would't lose a unit.
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