NO! It's not a hospital suggestion, although this subject has already been discussed several times and it seems that Bytro doesn't care much about this build, perhaps because he doesn't want to be too similar to the company's other games. But I have a revolutionary idea when it comes to "fixing the life" of units, because in a war there are always doctors or mechanics to use, tear or damage.
A suggestion here, because instead of adding a hospital, building that fix the troops' lives or creating a unit with a doctor, you don't do the following:
As the system to improve the units, create one more option, which can recover your HP. Taking into account that when starting this repair (a set time) they will have the same attributes as a unit update. Do they remain immobile, cannot be canceled and would there be a resource cost to do so? I think it would be an innovative idea instead of putting hospitals or other units. Since, to fix a tank you would have to fix it in the same place you are (due to the lack of winch for mechanics) or heal the wounded (due to the lack of medical units).
What do you think of this?
A suggestion here, because instead of adding a hospital, building that fix the troops' lives or creating a unit with a doctor, you don't do the following:
As the system to improve the units, create one more option, which can recover your HP. Taking into account that when starting this repair (a set time) they will have the same attributes as a unit update. Do they remain immobile, cannot be canceled and would there be a resource cost to do so? I think it would be an innovative idea instead of putting hospitals or other units. Since, to fix a tank you would have to fix it in the same place you are (due to the lack of winch for mechanics) or heal the wounded (due to the lack of medical units).
What do you think of this?
The post was edited 1 time, last by Coringa- ().