Near the end of my last game, I found myself with virtually the only military units left to be nine infantry units with about 10% health remaining. It got me thinking how odd it is that AIs always fight to the last man and most players quit long before they’re fully conquered. In real life, once it’s obvious the cause is lost, most countries sue for peace or surrender. Why not make surrender an option in Call of War? There could be advantages for both sides. The loser wouldn’t have their remaining units killed and count against their KD rate, while the winner could be incentivized to accept the surrender by being granted some resources of the loser or perhaps an appropriate adjustment to the morale of the providences gained via surrender.
I know what you’re thinking…fight until the end. Easy for an armchair general to say. Anyone who has ever lead troops in battle wouldn’t throw away the lives of their troops on a hopeless cause…except perhaps the true narcissist. I’m all for giving the enemy as good as you’re getting, but when you have enough sense to recognize a truly lost cause, there are situations where it would be worth considering. I’m a former US Marine and have been on the receiving end of small arms fire. I would never have asked my Marines to take a risk I wasn’t willing to take. I think this concept is worth exploring in the game. I’ll admit, there could be game balance issues and don’t know if anyone has ever suggested this before. However, I think it’s an idea worth considering.
I know what you’re thinking…fight until the end. Easy for an armchair general to say. Anyone who has ever lead troops in battle wouldn’t throw away the lives of their troops on a hopeless cause…except perhaps the true narcissist. I’m all for giving the enemy as good as you’re getting, but when you have enough sense to recognize a truly lost cause, there are situations where it would be worth considering. I’m a former US Marine and have been on the receiving end of small arms fire. I would never have asked my Marines to take a risk I wasn’t willing to take. I think this concept is worth exploring in the game. I’ll admit, there could be game balance issues and don’t know if anyone has ever suggested this before. However, I think it’s an idea worth considering.