Should the game add vassalage/Colonial puppet states in 2.0?

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    • Should the game add vassalage/Colonial puppet states in 2.0?

      We are on 1.5, the next level is 2.0 and this idea would alter the game like how the 1.0 to 1.5 shift was (still pissed they removed ALL 1.0 games permanently not even a few throwback games on special occasions but whatever)

      So let's say you are Spain and you in a world game invade the french, you could either do that and only get a measly 25% of France's resources or ask France if they want to be spared and be an official vassal state for Spain from anywhere from a day to 7 days, they have to pay (and it is built in the game mechanics) a percentage of their income for all resources (idk what would be a sensible amount), they can still live, can't cancel the agreement on either side, and their will be a mini Spanish flag on France in the diplomacy list to symbolise ownership and Spain is written underneath France, like Denmark is written under Greenland on irl maps. Obviously Spain will have share map with France, but Spain can change Frances relation with Spain to Share map or ROW depending on the personal preference and paranoia of Spain. As France you can still build and do most stuff normally but if you want to declare war or go to war with any nation their oppressor (Spain) must approve it, until then they can't start wars. Maybe Spain could have the ability to read their vassals DM's but this idea seems kind of invasive so Idk. And as Spain while you can't build in your vassal you can use their stuff to make troops so you can use your vassal for military purposes too (and faster due to morale not being 25-35%), BUT if your capital is taken all vassals gain immediate independence and you can only have 2 vassals at any time or 3 if you are high command.omegle xender

      Advantages:

      -You don't need too much defence on new especially huge and possibly far flung land as your vassal still has an army (and possibly easier to manage as part of your empire may be awake when your timezone is asleep)

      -Better for the economy, especially in the short term

      -If you are loosing you could survive by being a vassalage and maybe change your owners mind and ally with or gain independence from him rather than loose

      Disadvantages:

      -Loss of freedom

      -Having to wait for your owner to finish his troops for you to use your own building

      - Chance of going AFK and an AI vassal could be less smart

      -Not gaining those victory points

      - Economic hardship for the vassal state on a personal level

      The post was edited 1 time, last by MitchellStarc ().

    • I don't believe other players should be able to function as a vassal, but maybe on a smaller scale use AI countries. Be able to have a diplomatic interaction with an AI Portugal as Spain, and gain Portuguese resources at a higher rate than you would if you demolished them. I don't think this would be successful to have players placed under some sort of oppression by other players. @Chimere said it best. We're looking to fight to the bitter end. Not be someone else's slave. Interesting concept though. I commend the creative thinking.
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