View Range of Naval Bombers

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    • View Range of Naval Bombers

      The view range of a medium tank is 70, the view range of a naval bomber is 50 (at least in the German Branch). It is like those sitting in a tunnel have a better view as those standing on the top of a tower. Would it be possible to increase the sighting range of any plane type to exceed those of ground forces?
    • Aircraft and Rocket Fighters have some of the lowest view ranges in the game. They should be used for what they are intended for, which is to fly off and attack or scout enemy forces. If you consider that planes have a long flight range. It does not matter that aircraft have a low view range, because they can fly out and scout from a distance (with access to an airfield, of course). For this reason, convoys do not need to have as large a view range as other troops. If you need that large view range for land units, you can always use armored cars or motorized infantry.
      :00002178:
    • 'Intention' is a matter of view. Lets cite wikipedia:

      en.wikipedia.org/wiki/Naval_aviation
      These aircraft are designed for many purposes, including air-to-air combat, surface attack, submarine attack, search and rescue, matériel transport, weather observation, reconnaissance and wide area command and control duties.

      In world war 2 evem some battle ships like the Bismark or the Yamato had limited air craft facilties and exactely for the purpose of reconnaissance. To sum it up, planes have de facto a larger sight and have been used in the history of world war II to spot enemy movement early. Limiting their sight more than ground unit is an oddity at best.
    • The maximum view distance on perfectly flat ground (5.5 feet above to account for human height) cannot exceed 3 miles. That's perfectly flat ground. Any farther than 3 miles and the curvature of the earth obscures the target. At a height of 2000 meters (~6600 feet) which is probably a little lower than the mission altitudes of most ww2 fighters and scout planes but close enough, objects begin to drop below the horizon at a whopping 160 km, or 99.2 miles. Granted, at that distance you'd need nearly a 100x magnified lens for an object at that distance to appear 1 mile away, but the point still stands that aircraft should have basically the largest sight range of all units currently in the game.

      Edit: I'd also like to add that since COW has no weather system (and it should remain that way) we can assume weather conditions are always perfect, meaning haze and clouds won't affect view distance.
      As far as terrain goes, desert, plains and hills should remain roughly the same view distance from altitude as opposed as slightly decreased from the ground. When it comes to mountains planes only have a slight advantage and ground forces have a strong advantage in forests as treetops almost entirely obscure enemy movements.

      The post was edited 1 time, last by newbgamer101 ().

    • Planes are rather strong as they are rn.
      Giving them more vision range would just make them straight up broken.

      They're fastest units in the game apart from rockets and they don't suffer from the move speed penalty mechanic when entering enemy territory.
      They can also reposition anytime without any limit on how many times given the location is within the 'red triangle'.

      They're easily the best scout units in the game, and by a large margin at that.
      Buffing their vision range seems overkill.
    • Planes are good scout units not because of their view range, but because of how fast they can change their position. You can scout out a MASSIVE area using planes in a very short amount of time, just you can't constantly scout a big area. For example, you can move the plane to one city, and once you know what units are there, you can move it to another in a matter of minutes. There's just no other unit in the game that can compete with that. And yes, although some scout ground units have a bigger view range, they cant just dash all around a smaller nation in less than an hour. Planes are already very powerful. This is a change that really isn't nessesary.
      Kind regards,
      Donk
      Bytro game addict and avid CoW player.

      "Þ" > "th"



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    • In reality planes are good scout units because of their view range and also because of how fast they can change their position. In CoW they are inferior scout units at least when you set a patrol missions. Typically players use submarines, destroyers or naval bombers to control the sea. A submerged submarine provides more insight than a sea plane, that´s weird. With the rationale to reduce sight because units are fast, one will end up with miltia, heavy tanks and rail guns to have the largest view range at all.

      But you made an important point. Planes might get too powerful if their fighting range when set on patrol gets enlarged too. So to say CoW lacks to differ between sighting and fighting range of planes. This feels pretty much as design debts have been taken. If would be most welcome if these debts get payed back soon.

      The post was edited 2 times, last by helmuth.moltke ().

    • helmuth.moltke wrote:

      A submerged submarine provides more insight than a sea plane, that´s weird.
      A sub can't reveal other subs, sea planes can. That's the trade-off, that and the other things mentioned above.

      helmuth.moltke wrote:

      With the rationale to reduce sight because units are fast, one will end up with miltia, heavy tanks and rail guns to have the largest view range at all.
      Vision range and move speed aren't the only aspect of a unit on which it's entirety revolves around.
      Yes militias are both slow & have grandpa vision but they're cheap, fast to produce, is as bulky as infantry and does decent defensive dmg vs unarmored. And they're also invis too. That makes up for their shortcomings in vision & ms.
      Same with rrg and HT, different balance of attributes but same principle (though I can't really say for certain on the latter).

      To sum it all up, you just can't excel at everything - and it should stay this way. There should be a con for every pro.
    • Thanks for the suggestion. As was stated earlier right now we are unable to differentiate between view range and patrol range, and we certainly don't want to introduce super large patrol circles.
      Also planes already can scout out very big areas fast, faster than any ground unit that has bigger view range, just because of the plane's speed and the ability to travel direct air distances. Their lower view range is so to speak a balancing factor. Imagine how overpowered it would be if they get "realistic" view ranges additionally to their agility. You wouldn't need spies and you wouldn't need to put any thought into scouting anymore as planes would reveal the whole map for you. We simply don't want that. The current ground-air balance seems pretty fine. So likely this won't change.