I noticed some things with respect to Submarines I would like to bring up here as they seem weird and not sure what I think and would like some input.
1st issue is a Submarine vs Submarine battle.
It so happened that I found myself in a battle with another submarine from the (USA) in this case. The first thing was that they are locked in battle for over 15 hours now and neither one is totally dead yet. This seems wrong to me.
Next, Am I to assume that both Subs are on the surface here, attacking each other with deck guns?
Also, I think if a Submarine wants to disengage during battle it should be allowed to try at least.
2nd issue is Submarine vs at Sea armies within a convoy with no Naval escorts.
I attacked a convoy which had a strength of Zero but had originally 42 units with in them. After about 15 hours of battle it was still afloat and down to 29. Now given the size of the convoy I can understand why it is taking so long to kill the convoy but it would seem to me that the convoy should be able to keep on moving and the submarine should also be able to disengage since there is nothing in the Convoy to kill it and speed was the Convoys defense not fighting.
Here are my requests please comment so we can consolidate this for the developers.
1. Submarines should be given a surprise attack modifier or something that will give it an initial large hit on its first attack.
2. Submarines should be allowed to try to disengage if in battle.
Extra stuff I thought of.
1. Would be nice if Subs could move faster if on the surface as this is how they actually traveled most of the time during WWI and WWII.
2. Subs should be able to designate what is its attacking, if there is a battle flotilla with Battleships and Cruisers it should be able to pick one attack it and run.
Thanks sorry for the long post.
Akulla
1st issue is a Submarine vs Submarine battle.
It so happened that I found myself in a battle with another submarine from the (USA) in this case. The first thing was that they are locked in battle for over 15 hours now and neither one is totally dead yet. This seems wrong to me.
Next, Am I to assume that both Subs are on the surface here, attacking each other with deck guns?
Also, I think if a Submarine wants to disengage during battle it should be allowed to try at least.
2nd issue is Submarine vs at Sea armies within a convoy with no Naval escorts.
I attacked a convoy which had a strength of Zero but had originally 42 units with in them. After about 15 hours of battle it was still afloat and down to 29. Now given the size of the convoy I can understand why it is taking so long to kill the convoy but it would seem to me that the convoy should be able to keep on moving and the submarine should also be able to disengage since there is nothing in the Convoy to kill it and speed was the Convoys defense not fighting.
Here are my requests please comment so we can consolidate this for the developers.
1. Submarines should be given a surprise attack modifier or something that will give it an initial large hit on its first attack.
2. Submarines should be allowed to try to disengage if in battle.
Extra stuff I thought of.
1. Would be nice if Subs could move faster if on the surface as this is how they actually traveled most of the time during WWI and WWII.
2. Subs should be able to designate what is its attacking, if there is a battle flotilla with Battleships and Cruisers it should be able to pick one attack it and run.
Thanks sorry for the long post.
Akulla